Searched refs:p1c1x (Results 1 – 1 of 1) sorted by relevance
991 float p1c1x = (p1x + c1x) * 0.5f; in recursiveCubicBezierVertices() local999 float p1c1c2x = (p1c1x + c1c2x) * 0.5f; in recursiveCubicBezierVertices()1009 p1x, p1y, p1c1x, p1c1y, in recursiveCubicBezierVertices()