Searched refs:perimeter (Results 1 – 2 of 2) sorted by relevance
183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { in getFillVerticesFromPerimeter() argument184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size()); in getFillVerticesFromPerimeter()190 int srcBindex = perimeter.size() - 1; in getFillVerticesFromPerimeter()192 buffer[currentIndex++] = perimeter[srcAindex]; in getFillVerticesFromPerimeter()194 buffer[currentIndex++] = perimeter[srcBindex]; in getFillVerticesFromPerimeter()207 void getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, in getStrokeVerticesFromPerimeter() argument209 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2); in getStrokeVerticesFromPerimeter()212 const Vertex* last = &(perimeter[perimeter.size() - 1]); in getStrokeVerticesFromPerimeter()213 const Vertex* current = &(perimeter[0]); in getStrokeVerticesFromPerimeter()216 for (unsigned int i = 0; i < perimeter.size(); i++) { in getStrokeVerticesFromPerimeter()[all …]
29 <li>Click within the 1-pixel perimeter to draw the lines that define the stretchable