/frameworks/base/docs/html/tools/debugging/ |
D | debugging-projects.jd | 21 Eclipse views that display certain tabs and windows depending on the perspective that you are in. 38 available in the DDMS perspective.</li> 63 <p>To access the DDMS perspective, go to <strong>Window > Open Perspective >
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D | systrace.jd | 289 from the users perspective.</p> 317 from a user perspective. Being able to identify display execution patterns like the example above
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/frameworks/base/docs/html/tools/help/ |
D | gltracer.jd | 36 <li>Activate the perspective for Tracer by choosing <strong>Window > Open Perspective > 45 <li>Activate the perspective for Tracer by choosing <strong>Window > Open 68 perspective.</li> 98 perspective.</li>
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D | systrace.jd | 50 <li>Switch to the DDMS perspective, by selecting <strong>Window > Perspectives >
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/frameworks/native/opengl/libagl/ |
D | vertex.cpp | 54 void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables) in perspective() function 104 perspective(c, v, enables); in clipFrustumPerspective() 137 perspective(c, v, c->rasterizer.state.enables); in ogles_vertex_project()
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D | matrix.cpp | 99 c->arrays.perspective = (c->clipPlanes.enable) ? in validate_perspective() 102 c->arrays.perspective = ogles_vertex_perspective3DZ; in validate_perspective() 104 c->arrays.perspective = ogles_vertex_clipAllPerspective3DZ; in validate_perspective() 108 c->arrays.perspective = ogles_vertex_perspective2D; in validate_perspective() 110 c->arrays.perspective(c, v); in validate_perspective() 115 c->arrays.perspective = validate_perspective; in ogles_invalidate_perspective()
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D | context.h | 219 void (*perspective)(ogles_context_t*c, vertex_t* v); member 627 uint32_t perspective : 1; member
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D | array.cpp | 962 c->arrays.perspective(c, v); in compileElement__generic() 979 c->arrays.perspective(c, v); in compileElements__generic() 1093 GLboolean perspective = in validate_arrays() local 1094 c->perspective && mode!=GL_POINTS && (enables & GGL_ENABLE_TMUS); in validate_arrays() 1095 c->rasterizer.procs.enableDisable(c, GGL_W_LERP, perspective); in validate_arrays()
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D | state.cpp | 295 c->perspective = (mode == GL_NICEST) ? 1 : 0; in glHint()
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_launcher_archive.jd | 87 at a three-quarter perspective. The following guidelines describe how to design 138 icons should be forward-facing, with very little perspective, and they 295 <p>Launcher icons are flat and the perspective is straight-on, rather than at an 380 simplified 3D icons with a fixed perspective. The required perspective is shown 414 launcher icon corners and perspective angles" /> 418 <p><strong>Figure 8.</strong> Rounded corners and perspective angles for
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D | icon_design_menu.jd | 45 when they press the Menu button. They are drawn in a flat-front perspective and 47 perspective.</p> 256 flat-front perspective. Elements in a menu icon must not be visualized in 3D or 257 perspective.</p>
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D | icon_design_launcher.jd | 129 <li>If the icon is 3D, use a perspective that doesn't feel out of place with other icons;
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | index.jd | 66 <dd>Learn how to use projection and camera views to get a new perspective on your drawn
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/frameworks/base/docs/html/google/play-services/ |
D | maps.jd | 52 zoom, and pan properties of the "camera" perspective of the map.
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/frameworks/base/docs/html/google/ |
D | index.jd | 54 markers and overlays, control the user's perspective, draw lines
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/frameworks/base/docs/html/guide/appendix/ |
D | glossary.jd | 50 <dd>From a component perspective, an Android application consists of one 52 source file perspective, an Android application consists of code,
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/frameworks/rs/scriptc/ |
D | rs_matrix.rsh | 385 * Load a perspective projection matrix. 387 * Constructs a perspective projection matrix, assuming a symmetrical field of view.
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/frameworks/base/docs/html/tools/building/ |
D | building-eclipse.jd | 64 …is attached, Eclipse opens the Debug perspective and starts the application's main activity. Other…
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/frameworks/base/docs/html/distribute/stories/ |
D | tablets.jd | 74 Android tablets differently from a user experience perspective. The guidelines
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/frameworks/base/docs/html/design/style/ |
D | iconography.jd | 93 <p>Use a distinct silhouette. Three-dimensional, front view, with a slight perspective as if viewed
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/frameworks/base/docs/html/guide/topics/ui/accessibility/ |
D | services.jd | 422 element is input-focusable from a system perspective. You can see accessibility focus in action by
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/frameworks/base/docs/html/guide/components/ |
D | processes-and-threads.jd | 216 including drawing events. From the user's perspective, the
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | hardware-accel.jd | 326 <td class="label_pos">clipRect() with rotation/perspective</td>
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/frameworks/base/docs/html/tools/sdk/ |
D | eclipse-adt.jd | 148 <li>ADT Bundle shows the Java perspective by default.</li> 928 <li>Integrated the Systrace tool into the DDMS perspective.</li> 1100 <li>Added new perspective view and tools for tracing OpenGL calls for an application and
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/frameworks/base/docs/html/sdk/ |
D | OLD_RELEASENOTES.jd | 456 <p>Fixes a NullPointerException that is thrown in certain situations with the DDMS perspective in E…
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