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/frameworks/av/cmds/screenrecord/
DTextRenderer.cpp107 uint8_t* pix = rgbaPixels; in loadIntoTexture() local
120 *pix++ = color; in loadIntoTexture()
121 *pix++ = color; in loadIntoTexture()
122 *pix++ = color; in loadIntoTexture()
123 *pix++ = alpha; in loadIntoTexture()