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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
Dlevels.rsh26 float3 pixel = convert_float4(in).rgb;
27 pixel = rsMatrixMultiply(&colorMat, pixel);
28 pixel = clamp(pixel, 0.f, 255.f);
29 pixel = (pixel - inBlack) * overInWMinInB;
30 pixel = pixel * outWMinOutB + outBlack;
31 pixel = clamp(pixel, 0.f, 255.f);
32 out.xyz = convert_uchar3(pixel);
38 float4 pixel = convert_float4(in);
39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
40 pixel = clamp(pixel, 0.f, 255.f);
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
Dlevels.rsh26 float3 pixel = convert_float4(in).rgb;
27 pixel = rsMatrixMultiply(&colorMat, pixel);
28 pixel = clamp(pixel, 0.f, 255.f);
29 pixel = (pixel - inBlack) * overInWMinInB;
30 pixel = pixel * outWMinOutB + outBlack;
31 pixel = clamp(pixel, 0.f, 255.f);
32 out.xyz = convert_uchar3(pixel);
38 float4 pixel = convert_float4(in);
39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
40 pixel = clamp(pixel, 0.f, 255.f);
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
Dlevels.rsh26 float3 pixel = convert_float4(in).rgb;
27 pixel = rsMatrixMultiply(&colorMat, pixel);
28 pixel = clamp(pixel, 0.f, 255.f);
29 pixel = (pixel - inBlack) * overInWMinInB;
30 pixel = pixel * outWMinOutB + outBlack;
31 pixel = clamp(pixel, 0.f, 255.f);
32 out.xyz = convert_uchar3(pixel);
38 float4 pixel = convert_float4(in);
39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
40 pixel = clamp(pixel, 0.f, 255.f);
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/frameworks/base/tests/touchlag/
Dtouchlag.cpp50 void clearBuffer(Buffer* buf, uint32_t pixel) { in clearBuffer() argument
51 android_memset32(buf->pixels, pixel, buf->s * buf->h * 4); in clearBuffer()
54 void drawTwoPixels(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w) { in drawTwoPixels() argument
58 bits[x] = pixel; in drawTwoPixels()
62 bits[x+W] = pixel; in drawTwoPixels()
67 void drawHLine(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w) { in drawHLine() argument
79 android_memset32(bits, pixel, W*4); in drawHLine()
84 void drawRect(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w, size_t h) { in drawRect() argument
99 android_memset32(bits, pixel, W*4); in drawRect()
105 void drawCircle(Buffer* buf, uint32_t pixel, in drawCircle() argument
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/frameworks/base/media/mca/filterpacks/native/imageproc/
Dbrightness.c81 Pixel pixel; in brightness_process() local
83 pixel.value = *(input_ptr++); in brightness_process()
85 const short r = (pixel.rgba[0] * factor) / 255; in brightness_process()
86 const short g = (pixel.rgba[1] * factor) / 255; in brightness_process()
87 const short b = (pixel.rgba[2] * factor) / 255; in brightness_process()
92 | (pixel.rgba[3] << 24); in brightness_process()
/frameworks/native/services/surfaceflinger/tests/
DTransaction_test.cpp41 uint8_t* pixel = img + (4 * (y*outBuffer.stride + x)); in fillSurfaceRGBA8() local
42 pixel[0] = r; in fillSurfaceRGBA8()
43 pixel[1] = g; in fillSurfaceRGBA8()
44 pixel[2] = b; in fillSurfaceRGBA8()
45 pixel[3] = 255; in fillSurfaceRGBA8()
70 const uint8_t* pixel = img + (4 * (y*mWidth + x)); in checkPixel() local
71 if (r != pixel[0] || g != pixel[1] || b != pixel[2]) { in checkPixel()
74 x, y, r, g, b, pixel[0], pixel[1], pixel[2])); in checkPixel()
/frameworks/native/opengl/tests/hwc/
DhwcTestLib.cpp580 uint32_t pixel; in hwcTestColor2Pixel() local
581 pixel = htonl((uint32_t) round((((1 << attrib->c1Size) - 1) * color.c1())) in hwcTestColor2Pixel()
582 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel()
584 pixel |= htonl((uint32_t) round((((1 << attrib->c2Size) - 1) * color.c2())) in hwcTestColor2Pixel()
585 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel()
587 pixel |= htonl((uint32_t) round((((1 << attrib->c3Size) - 1) * color.c3())) in hwcTestColor2Pixel()
588 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel()
591 pixel |= htonl((uint32_t) round((((1 << attrib->aSize) - 1) * alpha)) in hwcTestColor2Pixel()
592 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel()
596 pixel = ntohl(pixel); in hwcTestColor2Pixel()
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DhwcTestLib.h123 uint32_t x, uint32_t y, uint32_t pixel);
/frameworks/native/libs/gui/tests/
DGLTest.cpp177 GLubyte pixel[4]; in checkPixel() local
179 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); in checkPixel()
188 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { in checkPixel()
189 msg += String8::format("r(%d isn't %d)", pixel[0], r); in checkPixel()
191 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { in checkPixel()
195 msg += String8::format("g(%d isn't %d)", pixel[1], g); in checkPixel()
197 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { in checkPixel()
201 msg += String8::format("b(%d isn't %d)", pixel[2], b); in checkPixel()
203 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { in checkPixel()
207 msg += String8::format("a(%d isn't %d)", pixel[3], a); in checkPixel()
/frameworks/base/media/mca/filterfw/jni/
Djni_native_frame.cpp188 const Pixel pixel = *(src_ptr++); in Java_android_filterfw_core_NativeFrame_setNativeBitmap() local
189 *(dst_ptr++) = (pixel.rgba[0] + pixel.rgba[1] + pixel.rgba[2]) / 3; in Java_android_filterfw_core_NativeFrame_setNativeBitmap()
195 const Pixel pixel = *(src_ptr++); in Java_android_filterfw_core_NativeFrame_setNativeBitmap() local
196 *(dst_ptr++) = pixel.rgba[0]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap()
197 *(dst_ptr++) = pixel.rgba[1]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap()
198 *(dst_ptr++) = pixel.rgba[2]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap()
/frameworks/base/core/tests/coretests/src/android/hardware/display/
DVirtualDisplayTest.java453 int pixel = 0; in scanImage() local
454 pixel |= (buffer.get(offset) & 0xff) << 16; // R in scanImage()
455 pixel |= (buffer.get(offset + 1) & 0xff) << 8; // G in scanImage()
456 pixel |= (buffer.get(offset + 2) & 0xff); // B in scanImage()
457 pixel |= (buffer.get(offset + 3) & 0xff) << 24; // A in scanImage()
458 if (pixel == Color.BLACK || pixel == 0) { in scanImage()
460 } else if (pixel == BLUEISH) { in scanImage()
462 } else if (pixel == GREENISH) { in scanImage()
467 Log.d(TAG, "- Found unexpected color: " + Integer.toHexString(pixel)); in scanImage()
/frameworks/base/docs/html/guide/webapps/
Dtargeting.jd33 <p>Because Android is available on devices with a variety of screen sizes and pixel densities, you
51 pixel values to density-independent pixel values, so your web page appears at the same perceivable
55 pixel), which can produce artifacts (blurring and pixelation).</dd>
66 area matches the size of the screen when zoomed all the way out, the viewport has its own pixel
126 screen densities&mdash;the <code>-webkit-device-pixel-ratio</code> CSS media feature. The
134 &lt;link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.5)" href="hdpi.css" /&gt;
135 &lt;link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.0)" href="mdpi.css" /&gt;
146 &#64;media screen and (-webkit-device-pixel-ratio: 1.5) {
153 &#64;media screen and (-webkit-device-pixel-ratio: 0.75) {
/frameworks/base/tools/layoutlib/bridge/src/android/graphics/
DBlendComposite.java211 int pixel = srcPixels[x]; in compose() local
212 srcPixel[0] = (pixel >> 16) & 0xFF; in compose()
213 srcPixel[1] = (pixel >> 8) & 0xFF; in compose()
214 srcPixel[2] = (pixel ) & 0xFF; in compose()
215 srcPixel[3] = (pixel >> 24) & 0xFF; in compose()
217 pixel = dstPixels[x]; in compose()
218 dstPixel[0] = (pixel >> 16) & 0xFF; in compose()
219 dstPixel[1] = (pixel >> 8) & 0xFF; in compose()
220 dstPixel[2] = (pixel ) & 0xFF; in compose()
221 dstPixel[3] = (pixel >> 24) & 0xFF; in compose()
/frameworks/base/docs/html/tools/help/
DMonkeyImage.jd62 Returns the single pixel at the image location (x,y), as an
82 Returns the single pixel at the image location (x,y), as
204 Returns the single pixel at the image location (x,y), as an
214 The horizontal position of the pixel, starting with 0 at the left of the screen in the
221 The vertical position of the pixel, starting with 0 at the top of the screen in the
231 A tuple of integers representing the pixel, in the form (a,r,g,b) where
255 Returns the single pixel at the image location (x,y), as an
265 The horizontal position of the pixel, starting with 0 at the left of the screen in the
272 The vertical position of the pixel, starting with 0 at the top of the screen in the
282 The a,r,g, and b values of the pixel as 8-bit values combined into a 32-bit
[all …]
Ddraw9patch.jd29 <li>Click within the 1-pixel perimeter to draw the lines that define the stretchable
38 loaded with an empty one-pixel border added around the image, in which you can draw
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp293 GLubyte pixel[4]; in checkPixel() local
295 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); in checkPixel()
306 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { in checkPixel()
307 msg += String8::format("r(%d isn't %d)", pixel[0], r); in checkPixel()
309 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { in checkPixel()
313 msg += String8::format("g(%d isn't %d)", pixel[1], g); in checkPixel()
315 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { in checkPixel()
319 msg += String8::format("b(%d isn't %d)", pixel[2], b); in checkPixel()
321 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { in checkPixel()
325 msg += String8::format("a(%d isn't %d)", pixel[3], a); in checkPixel()
/frameworks/native/opengl/libs/ETC1/
Detc1.cpp545 int pixel = (p[1] << 8) | p[0]; in etc1_encode_image() local
546 *q++ = convert5To8(pixel >> 11); in etc1_encode_image()
547 *q++ = convert6To8(pixel >> 5); in etc1_encode_image()
548 *q++ = convert5To8(pixel); in etc1_encode_image()
601 etc1_uint32 pixel = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3); in etc1_decode_image() local
602 *p++ = (etc1_byte) pixel; in etc1_decode_image()
603 *p++ = (etc1_byte) (pixel >> 8); in etc1_decode_image()
/frameworks/base/docs/html/training/multiscreen/
Dscreendensities.jd54 pixels is a problem because different screens have different pixel densities,
57 <code>dp</code> or <code>sp</code> units. A <code>dp</code> is a density-independent pixel
58 that corresponds to the physical size of a pixel at 160 dpi. An <code>sp</code> is the same
60 scale-independent pixel), so you should use this measurement unit when defining
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_dialog.jd111 <li>Dialog icons have a 1 pixel safeframe. The base shape must fit within the
114 <li>All dimensions specified on this page are based on a 32x32 pixel artboard size
115 in Adobe Photoshop. Keep 1 pixel of padding around the bounding box inside the
/frameworks/base/docs/html/design/style/
Dmetrics-grids.jd13 600<acronym title="Density-independent pixels: One dp is one pixel on a 160 dpi (mdpi)
29 refer to layout dimensions with <acronym title="Density-independent pixels: One dp is one pixel
Diconography.jd15 pixel densities, as mentioned in
24 units, which are based on the pixel dimensions of a medium-density (MDPI) screen.</p>
73 …e <strong>48x48 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree…
172 …e <strong>32x32 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree…
253 …e <strong>16x16 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree…
332 …e <strong>24x24 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree…
397 <p>Using vectors also makes it easy to align edges and corners to pixel
/frameworks/base/docs/html/design/tv/
Dstyle.jd55 display correctly. On a 1920 x 1080 pixel screen, this margin should be a minimum of 27px from the
104 pixel units instead of absolute pixel units.</li>
/frameworks/base/docs/html/tools/debugging/
Ddebugging-ui.jd346 Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing.
375 which each square represents one pixel. To look at the information for a pixel, click in its
386 When you select a pixel in the Loupe pane, you see the following information at the
391 Pixel swatch: A rectangle filled with the same color as the pixel.
394 HTML color code: The hexadecimal RGB code corresponding to the pixel color
398 pixel color. Each value is in the range 0-255.
401 X and Y coordinates: The pixel's coordinates, in device-specific pixel units.
473 leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
/frameworks/base/docs/html-intl/intl/ko/training/multiscreen/
Dindex.jd60 …<dd>이 강의에서는 다양한 픽셀 밀도를 가진 화면을 지원하는 방법(밀도 독립형 픽셀(density-independent pixel) 사용하기 및 밀도별로 적합한 비트맵 제공하…
/frameworks/native/opengl/specs/
DEGL_ANDROID_recordable.txt122 Android HAL pixel format from which the video encoder can read. The
130 correspond to an RGB HAL pixel format from which the video encoder can

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