/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 27 pixel = rsMatrixMultiply(&colorMat, pixel); 28 pixel = clamp(pixel, 0.f, 255.f); 29 pixel = (pixel - inBlack) * overInWMinInB; 30 pixel = pixel * outWMinOutB + outBlack; 31 pixel = clamp(pixel, 0.f, 255.f); 32 out.xyz = convert_uchar3(pixel); 38 float4 pixel = convert_float4(in); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb); 40 pixel = clamp(pixel, 0.f, 255.f); [all …]
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 27 pixel = rsMatrixMultiply(&colorMat, pixel); 28 pixel = clamp(pixel, 0.f, 255.f); 29 pixel = (pixel - inBlack) * overInWMinInB; 30 pixel = pixel * outWMinOutB + outBlack; 31 pixel = clamp(pixel, 0.f, 255.f); 32 out.xyz = convert_uchar3(pixel); 38 float4 pixel = convert_float4(in); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb); 40 pixel = clamp(pixel, 0.f, 255.f); [all …]
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 27 pixel = rsMatrixMultiply(&colorMat, pixel); 28 pixel = clamp(pixel, 0.f, 255.f); 29 pixel = (pixel - inBlack) * overInWMinInB; 30 pixel = pixel * outWMinOutB + outBlack; 31 pixel = clamp(pixel, 0.f, 255.f); 32 out.xyz = convert_uchar3(pixel); 38 float4 pixel = convert_float4(in); 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb); 40 pixel = clamp(pixel, 0.f, 255.f); [all …]
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/frameworks/base/tests/touchlag/ |
D | touchlag.cpp | 50 void clearBuffer(Buffer* buf, uint32_t pixel) { in clearBuffer() argument 51 android_memset32(buf->pixels, pixel, buf->s * buf->h * 4); in clearBuffer() 54 void drawTwoPixels(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w) { in drawTwoPixels() argument 58 bits[x] = pixel; in drawTwoPixels() 62 bits[x+W] = pixel; in drawTwoPixels() 67 void drawHLine(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w) { in drawHLine() argument 79 android_memset32(bits, pixel, W*4); in drawHLine() 84 void drawRect(Buffer* buf, uint32_t pixel, ssize_t x, ssize_t y, size_t w, size_t h) { in drawRect() argument 99 android_memset32(bits, pixel, W*4); in drawRect() 105 void drawCircle(Buffer* buf, uint32_t pixel, in drawCircle() argument [all …]
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/frameworks/base/media/mca/filterpacks/native/imageproc/ |
D | brightness.c | 81 Pixel pixel; in brightness_process() local 83 pixel.value = *(input_ptr++); in brightness_process() 85 const short r = (pixel.rgba[0] * factor) / 255; in brightness_process() 86 const short g = (pixel.rgba[1] * factor) / 255; in brightness_process() 87 const short b = (pixel.rgba[2] * factor) / 255; in brightness_process() 92 | (pixel.rgba[3] << 24); in brightness_process()
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/frameworks/native/services/surfaceflinger/tests/ |
D | Transaction_test.cpp | 41 uint8_t* pixel = img + (4 * (y*outBuffer.stride + x)); in fillSurfaceRGBA8() local 42 pixel[0] = r; in fillSurfaceRGBA8() 43 pixel[1] = g; in fillSurfaceRGBA8() 44 pixel[2] = b; in fillSurfaceRGBA8() 45 pixel[3] = 255; in fillSurfaceRGBA8() 70 const uint8_t* pixel = img + (4 * (y*mWidth + x)); in checkPixel() local 71 if (r != pixel[0] || g != pixel[1] || b != pixel[2]) { in checkPixel() 74 x, y, r, g, b, pixel[0], pixel[1], pixel[2])); in checkPixel()
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/frameworks/native/opengl/tests/hwc/ |
D | hwcTestLib.cpp | 580 uint32_t pixel; in hwcTestColor2Pixel() local 581 pixel = htonl((uint32_t) round((((1 << attrib->c1Size) - 1) * color.c1())) in hwcTestColor2Pixel() 582 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 584 pixel |= htonl((uint32_t) round((((1 << attrib->c2Size) - 1) * color.c2())) in hwcTestColor2Pixel() 585 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 587 pixel |= htonl((uint32_t) round((((1 << attrib->c3Size) - 1) * color.c3())) in hwcTestColor2Pixel() 588 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 591 pixel |= htonl((uint32_t) round((((1 << attrib->aSize) - 1) * alpha)) in hwcTestColor2Pixel() 592 << ((sizeof(pixel) * BITSPERBYTE) in hwcTestColor2Pixel() 596 pixel = ntohl(pixel); in hwcTestColor2Pixel() [all …]
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D | hwcTestLib.h | 123 uint32_t x, uint32_t y, uint32_t pixel);
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/frameworks/native/libs/gui/tests/ |
D | GLTest.cpp | 177 GLubyte pixel[4]; in checkPixel() local 179 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); in checkPixel() 188 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { in checkPixel() 189 msg += String8::format("r(%d isn't %d)", pixel[0], r); in checkPixel() 191 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { in checkPixel() 195 msg += String8::format("g(%d isn't %d)", pixel[1], g); in checkPixel() 197 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { in checkPixel() 201 msg += String8::format("b(%d isn't %d)", pixel[2], b); in checkPixel() 203 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { in checkPixel() 207 msg += String8::format("a(%d isn't %d)", pixel[3], a); in checkPixel()
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/frameworks/base/media/mca/filterfw/jni/ |
D | jni_native_frame.cpp | 188 const Pixel pixel = *(src_ptr++); in Java_android_filterfw_core_NativeFrame_setNativeBitmap() local 189 *(dst_ptr++) = (pixel.rgba[0] + pixel.rgba[1] + pixel.rgba[2]) / 3; in Java_android_filterfw_core_NativeFrame_setNativeBitmap() 195 const Pixel pixel = *(src_ptr++); in Java_android_filterfw_core_NativeFrame_setNativeBitmap() local 196 *(dst_ptr++) = pixel.rgba[0]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap() 197 *(dst_ptr++) = pixel.rgba[1]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap() 198 *(dst_ptr++) = pixel.rgba[2]; in Java_android_filterfw_core_NativeFrame_setNativeBitmap()
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/frameworks/base/core/tests/coretests/src/android/hardware/display/ |
D | VirtualDisplayTest.java | 453 int pixel = 0; in scanImage() local 454 pixel |= (buffer.get(offset) & 0xff) << 16; // R in scanImage() 455 pixel |= (buffer.get(offset + 1) & 0xff) << 8; // G in scanImage() 456 pixel |= (buffer.get(offset + 2) & 0xff); // B in scanImage() 457 pixel |= (buffer.get(offset + 3) & 0xff) << 24; // A in scanImage() 458 if (pixel == Color.BLACK || pixel == 0) { in scanImage() 460 } else if (pixel == BLUEISH) { in scanImage() 462 } else if (pixel == GREENISH) { in scanImage() 467 Log.d(TAG, "- Found unexpected color: " + Integer.toHexString(pixel)); in scanImage()
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/frameworks/base/docs/html/guide/webapps/ |
D | targeting.jd | 33 <p>Because Android is available on devices with a variety of screen sizes and pixel densities, you 51 pixel values to density-independent pixel values, so your web page appears at the same perceivable 55 pixel), which can produce artifacts (blurring and pixelation).</dd> 66 area matches the size of the screen when zoomed all the way out, the viewport has its own pixel 126 screen densities—the <code>-webkit-device-pixel-ratio</code> CSS media feature. The 134 <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.5)" href="hdpi.css" /> 135 <link rel="stylesheet" media="screen and (-webkit-device-pixel-ratio: 1.0)" href="mdpi.css" /> 146 @media screen and (-webkit-device-pixel-ratio: 1.5) { 153 @media screen and (-webkit-device-pixel-ratio: 0.75) {
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/frameworks/base/tools/layoutlib/bridge/src/android/graphics/ |
D | BlendComposite.java | 211 int pixel = srcPixels[x]; in compose() local 212 srcPixel[0] = (pixel >> 16) & 0xFF; in compose() 213 srcPixel[1] = (pixel >> 8) & 0xFF; in compose() 214 srcPixel[2] = (pixel ) & 0xFF; in compose() 215 srcPixel[3] = (pixel >> 24) & 0xFF; in compose() 217 pixel = dstPixels[x]; in compose() 218 dstPixel[0] = (pixel >> 16) & 0xFF; in compose() 219 dstPixel[1] = (pixel >> 8) & 0xFF; in compose() 220 dstPixel[2] = (pixel ) & 0xFF; in compose() 221 dstPixel[3] = (pixel >> 24) & 0xFF; in compose()
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/frameworks/base/docs/html/tools/help/ |
D | MonkeyImage.jd | 62 Returns the single pixel at the image location (x,y), as an 82 Returns the single pixel at the image location (x,y), as 204 Returns the single pixel at the image location (x,y), as an 214 The horizontal position of the pixel, starting with 0 at the left of the screen in the 221 The vertical position of the pixel, starting with 0 at the top of the screen in the 231 A tuple of integers representing the pixel, in the form (a,r,g,b) where 255 Returns the single pixel at the image location (x,y), as an 265 The horizontal position of the pixel, starting with 0 at the left of the screen in the 272 The vertical position of the pixel, starting with 0 at the top of the screen in the 282 The a,r,g, and b values of the pixel as 8-bit values combined into a 32-bit [all …]
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D | draw9patch.jd | 29 <li>Click within the 1-pixel perimeter to draw the lines that define the stretchable 38 loaded with an empty one-pixel border added around the image, in which you can draw
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 293 GLubyte pixel[4]; in checkPixel() local 295 glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); in checkPixel() 306 if (r >= 0 && abs(r - int(pixel[0])) > tolerance) { in checkPixel() 307 msg += String8::format("r(%d isn't %d)", pixel[0], r); in checkPixel() 309 if (g >= 0 && abs(g - int(pixel[1])) > tolerance) { in checkPixel() 313 msg += String8::format("g(%d isn't %d)", pixel[1], g); in checkPixel() 315 if (b >= 0 && abs(b - int(pixel[2])) > tolerance) { in checkPixel() 319 msg += String8::format("b(%d isn't %d)", pixel[2], b); in checkPixel() 321 if (a >= 0 && abs(a - int(pixel[3])) > tolerance) { in checkPixel() 325 msg += String8::format("a(%d isn't %d)", pixel[3], a); in checkPixel()
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/frameworks/native/opengl/libs/ETC1/ |
D | etc1.cpp | 545 int pixel = (p[1] << 8) | p[0]; in etc1_encode_image() local 546 *q++ = convert5To8(pixel >> 11); in etc1_encode_image() 547 *q++ = convert6To8(pixel >> 5); in etc1_encode_image() 548 *q++ = convert5To8(pixel); in etc1_encode_image() 601 etc1_uint32 pixel = ((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3); in etc1_decode_image() local 602 *p++ = (etc1_byte) pixel; in etc1_decode_image() 603 *p++ = (etc1_byte) (pixel >> 8); in etc1_decode_image()
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/frameworks/base/docs/html/training/multiscreen/ |
D | screendensities.jd | 54 pixels is a problem because different screens have different pixel densities, 57 <code>dp</code> or <code>sp</code> units. A <code>dp</code> is a density-independent pixel 58 that corresponds to the physical size of a pixel at 160 dpi. An <code>sp</code> is the same 60 scale-independent pixel), so you should use this measurement unit when defining
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/frameworks/base/docs/html/guide/practices/ui_guidelines/ |
D | icon_design_dialog.jd | 111 <li>Dialog icons have a 1 pixel safeframe. The base shape must fit within the 114 <li>All dimensions specified on this page are based on a 32x32 pixel artboard size 115 in Adobe Photoshop. Keep 1 pixel of padding around the bounding box inside the
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/frameworks/base/docs/html/design/style/ |
D | metrics-grids.jd | 13 600<acronym title="Density-independent pixels: One dp is one pixel on a 160 dpi (mdpi) 29 refer to layout dimensions with <acronym title="Density-independent pixels: One dp is one pixel
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D | iconography.jd | 15 pixel densities, as mentioned in 24 units, which are based on the pixel dimensions of a medium-density (MDPI) screen.</p> 73 …e <strong>48x48 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree… 172 …e <strong>32x32 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree… 253 …e <strong>16x16 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree… 332 …e <strong>24x24 <acronym title="Density-independent pixels. One dp is one pixel on a 160 dpi scree… 397 <p>Using vectors also makes it easy to align edges and corners to pixel
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/frameworks/base/docs/html/design/tv/ |
D | style.jd | 55 display correctly. On a 1920 x 1080 pixel screen, this margin should be a minimum of 27px from the 104 pixel units instead of absolute pixel units.</li>
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/frameworks/base/docs/html/tools/debugging/ |
D | debugging-ui.jd | 346 Pixel Perfect is a tool for examining pixel properties and laying out UIs from a design drawing. 375 which each square represents one pixel. To look at the information for a pixel, click in its 386 When you select a pixel in the Loupe pane, you see the following information at the 391 Pixel swatch: A rectangle filled with the same color as the pixel. 394 HTML color code: The hexadecimal RGB code corresponding to the pixel color 398 pixel color. Each value is in the range 0-255. 401 X and Y coordinates: The pixel's coordinates, in device-specific pixel units. 473 leftmost pixel (X=0, Y=<em>max screen</em>) of the screen.
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/frameworks/base/docs/html-intl/intl/ko/training/multiscreen/ |
D | index.jd | 60 …<dd>이 강의에서는 다양한 픽셀 밀도를 가진 화면을 지원하는 방법(밀도 독립형 픽셀(density-independent pixel) 사용하기 및 밀도별로 적합한 비트맵 제공하…
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_recordable.txt | 122 Android HAL pixel format from which the video encoder can read. The 130 correspond to an RGB HAL pixel format from which the video encoder can
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