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Searched refs:playbackThread (Results 1 – 5 of 5) sorted by relevance

/frameworks/av/services/audioflinger/
DTracks.cpp490 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in destroy() local
491 wasActive = playbackThread->destroyTrack_l(this); in destroy()
695 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in start() local
696 status = playbackThread->addTrack_l(this); in start()
732 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in stop() local
733 if (playbackThread->mActiveTracks.indexOf(this) < 0) { in stop()
746 playbackThread); in stop()
757 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in pause() local
773 playbackThread->broadcast_l(); in pause()
788 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in flush() local
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DPlaybackTracks.h299 PatchTrack(PlaybackThread *playbackThread,
DAudioFlinger.cpp1115 PlaybackThread *playbackThread = checkPlaybackThread_l(ioHandle); in getParameters() local
1116 if (playbackThread != NULL) { in getParameters()
1117 return playbackThread->getParameters(keys); in getParameters()
1187 PlaybackThread *playbackThread = checkPlaybackThread_l(output); in getRenderPosition() local
1188 if (playbackThread != NULL) { in getRenderPosition()
1189 return playbackThread->getRenderPosition(halFrames, dspFrames); in getRenderPosition()
DThreads.cpp4366 const wp<AudioFlinger::PlaybackThread>& playbackThread) in AsyncCallbackThread() argument
4368 mPlaybackThread(playbackThread), in AsyncCallbackThread()
4408 sp<AudioFlinger::PlaybackThread> playbackThread = mPlaybackThread.promote(); in threadLoop() local
4409 if (playbackThread != 0) { in threadLoop()
4411 playbackThread->resetWriteBlocked(writeAckSequence >> 1); in threadLoop()
4414 playbackThread->resetDraining(drainSequence >> 1); in threadLoop()
4899 PlaybackThread *playbackThread = (PlaybackThread *)thread.get(); in outputsReady() local
4901 if (playbackThread->standby() && !playbackThread->isSuspended()) { in outputsReady()
DThreads.h961 AsyncCallbackThread(const wp<PlaybackThread>& playbackThread);