/frameworks/base/packages/SystemUI/src/com/android/systemui/recents/misc/ |
D | Utilities.java | 153 bgR = (bgR < 0.03928f) ? bgR / 12.92f : (float) Math.pow((bgR + 0.055f) / 1.055f, 2.4f); in computeContrastBetweenColors() 154 bgG = (bgG < 0.03928f) ? bgG / 12.92f : (float) Math.pow((bgG + 0.055f) / 1.055f, 2.4f); in computeContrastBetweenColors() 155 bgB = (bgB < 0.03928f) ? bgB / 12.92f : (float) Math.pow((bgB + 0.055f) / 1.055f, 2.4f); in computeContrastBetweenColors() 161 fgR = (fgR < 0.03928f) ? fgR / 12.92f : (float) Math.pow((fgR + 0.055f) / 1.055f, 2.4f); in computeContrastBetweenColors() 162 fgG = (fgG < 0.03928f) ? fgG / 12.92f : (float) Math.pow((fgG + 0.055f) / 1.055f, 2.4f); in computeContrastBetweenColors() 163 fgB = (fgB < 0.03928f) ? fgB / 12.92f : (float) Math.pow((fgB + 0.055f) / 1.055f, 2.4f); in computeContrastBetweenColors()
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/frameworks/base/tools/layoutlib/bridge/src/android/util/ |
D | FloatMath_Delegate.java | 116 /*package*/ static float pow(float x, float y) { in pow() method in FloatMath_Delegate 117 return (float)Math.pow(x, y); in pow()
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/frameworks/base/tests/RenderScriptTests/SceneGraph/res/raw/ |
D | paintf.glsl | 14 float light0_Specular = pow(light0Spec, 150.0) * 0.5; 21 float fresnel = mix(pow(1.0 - light0_Diffuse, 15.0), 1.0, 0.1);
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D | plastic_lights.glsl | 14 float light0_Specular = pow(light0Spec, 10.0) * 0.7; 20 float light1_Specular = pow(light1Spec, 10.0) * 0.7;
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/frameworks/rs/driver/runtime/ll64/ |
D | math.ll | 5 declare float @llvm.pow.f32(float, float) 17 %1 = tail call float @llvm.pow.f32(float %v1, float %v2)
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/frameworks/base/tests/RenderScriptTests/MiscSamples/res/raw/ |
D | shaderv.glsl | 20 light0_Specular = pow(light0Spec, UNI_light0_CosinePower) * UNI_light0_Specular; 26 light1_Specular = pow(light1Spec, UNI_light1_CosinePower) * UNI_light1_Specular;
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D | shader2f.glsl | 14 float light0_Specular = pow(light0Spec, UNI_light0_CosinePower) * UNI_light0_Specular; 20 float light1_Specular = pow(light1Spec, UNI_light1_CosinePower) * UNI_light1_Specular;
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D | shaderarrayv.glsl | 22 light0_Specular = pow(light0Spec, UNI_light_CosinePower[0]) * UNI_light_Specular[0]; 28 light1_Specular = pow(light1Spec, UNI_light_CosinePower[1]) * UNI_light_Specular[1];
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/frameworks/base/tests/RenderScriptTests/PerfTest/res/raw/ |
D | shaderv.glsl | 20 light0_Specular = pow(light0Spec, UNI_light0_CosinePower) * UNI_light0_Specular; 26 light1_Specular = pow(light1Spec, UNI_light1_CosinePower) * UNI_light1_Specular;
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D | shader2f.glsl | 14 float light0_Specular = pow(light0Spec, UNI_light0_CosinePower) * UNI_light0_Specular; 20 float light1_Specular = pow(light1Spec, UNI_light1_CosinePower) * UNI_light1_Specular;
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/frameworks/rs/driver/runtime/ll32/ |
D | math.ll | 5 declare float @llvm.pow.f32(float, float) 17 %1 = tail call float @llvm.pow.f32(float %v1, float %v2)
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/samples/simplecamera/ |
D | CSVWriterFilter.java | 100 float vectorAccel = (float) Math.sqrt(Math.pow(motionValues[0], 2) + in onProcess() 101 Math.pow(motionValues[1], 2) + Math.pow(motionValues[2], 2)); in onProcess()
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/frameworks/base/libs/hwui/ |
D | GammaFontRenderer.cpp | 149 mGammaTable[i] = uint8_t((float)::floor(pow(i / 255.0f, gamma) * 255.0f + 0.5f)); in LookupGammaFontRenderer() 174 const float black = pow(v, blackGamma); in Lookup3GammaFontRenderer() 175 const float white = pow(v, whiteGamma); in Lookup3GammaFontRenderer()
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D | Interpolator.cpp | 41 return pow(input, mDoubleFactor); in interpolate() 83 result = 1.0f - pow((1.0f - input), 2 * mFactor); in interpolate()
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/frameworks/support/v7/palette/src/android/support/v7/graphics/ |
D | ColorUtils.java | 50 red = red < 0.03928 ? red / 12.92 : Math.pow((red + 0.055) / 1.055, 2.4); in calculateLuminance() 53 green = green < 0.03928 ? green / 12.92 : Math.pow((green + 0.055) / 1.055, 2.4); in calculateLuminance() 56 blue = blue < 0.03928 ? blue / 12.92 : Math.pow((blue + 0.055) / 1.055, 2.4); in calculateLuminance()
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/frameworks/base/core/java/android/util/ |
D | FloatMath.java | 93 public static native float pow(float x, float y); in pow() method in FloatMath
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
D | ScrimController.java | 176 fraction = (float) Math.pow(fraction, 0.8f); in updateScrimKeyguard() 177 behindFraction = (float) Math.pow(behindFraction, 0.8f); in updateScrimKeyguard() 200 final float k = (float)(1f-0.5f*(1f-Math.cos(3.14159f * Math.pow(1f-frac, 2f)))); in updateScrimNormal()
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D | KeyguardClockPositionAlgorithm.java | 122 progress *= Math.pow(1 + mEmptyDragAmount / mDensity / 300, 0.3f); in getClockScale() 158 t = (float) Math.pow(t, 0.3f); in getClockYExpansionRubberbandFactor()
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/animation/ |
D | LogAccelerateInterpolator.java | 34 return (float) -Math.pow(base, -t) + 1 + (drift * t); in computeLog()
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D | LogDecelerateInterpolator.java | 35 return (float) -Math.pow(base, -t) + 1 + (drift * t); in computeLog()
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/src/ |
D | m4venc_oscl.h | 39 #define M4VENC_POW(x,y) pow(x,y)
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/frameworks/base/policy/src/com/android/internal/policy/impl/ |
D | LogDecelerateInterpolator.java | 35 return (float) -Math.pow(base, -t) + 1 + (drift * t); in computeLog()
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | contrast.rs | 24 brightM = pow(2.f, v / 100.f);
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | contrast.rs | 24 brightM = pow(2.f, v / 100.f);
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/frameworks/base/packages/Keyguard/src/com/android/keyguard/ |
D | DisappearAnimationUtils.java | 43 return (long) ((row * 60 + col * (Math.pow(row, 0.4) + 0.4) * 10) * mDelayScale); in calculateDelay()
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