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/frameworks/base/core/java/android/gesture/
DGestureLibrary.java63 public ArrayList<Prediction> recognize(Gesture gesture) { in recognize() method in GestureLibrary
64 return mStore.recognize(gesture); in recognize()
DGestureStore.java136 public ArrayList<Prediction> recognize(Gesture gesture) { in recognize() method in GestureStore
/frameworks/compile/mclinker/include/mcld/LD/
DDiagCommonKinds.inc6 …:Warning, "cannot recognize the format of file `%0'.\n object format or given target machine (%1)…
7 …cannot_find_namespec, DiagnosticEngine::Fatal, "cannot recognize namespec -l%0", "cannot recognize
/frameworks/base/docs/html/google/play-services/
Dlocation.jd82 …<em>Optimized for battery</em>: Uses low-power sensors to recognize the user's current physical ac…
/frameworks/base/docs/html/training/in-app-billing/
Dtest-iab-app.jd44 … It may take up to 2-3 hours after uploading the APK for Google Play to recognize your updated APK…
Dlist-iab-products.jd45 … It may take up to 2-3 hours after uploading the APK for Google Play to recognize your updated APK…
/frameworks/base/docs/html/distribute/users/
Dbuild-community.jd188 way to recognize those that help others. Or get users involved in testing new
/frameworks/base/docs/html/training/id-auth/
Didentify.jd31 you recognize them on a new device?</p>
/frameworks/base/docs/html/training/custom-views/
Dmaking-interactive.jd135 recognize as part of a gesture, it returns {@code false}. You can then run your own custom
/frameworks/base/docs/html/training/gestures/
Dscale.jd271 be used together when you want a view to recognize additional gestures.</p>
/frameworks/base/docs/html/tools/publishing/
Dpublishing_overview.jd181 the Android system will recognize the APK and display an <strong>Install Now</strong>
/frameworks/base/docs/html/tools/devices/
Dmanaging-avds-cmdline.jd106 creating multiple AVDs, you should choose a name that lets you recognize the
/frameworks/base/services/accessibility/java/com/android/server/accessibility/
DTouchExplorer.java816 ArrayList<Prediction> predictions = mGestureLibrary.recognize(gesture); in handleMotionEventGestureDetecting()
/frameworks/base/docs/html/design/style/
Diconography.jd273 metaphor so that a user can easily recognize and understand its purpose.</p>
/frameworks/base/docs/html/training/multiscreen/
Dscreensizes.jd212 recognize <code>sw600dp</code> as a size qualifier, so you still have to use the <code>large</code>
/frameworks/base/docs/html/design/patterns/
Dnotifications_k.jd236 <p>To create an application that people love, it's important to recognize that
Dnotifications.jd615 recognize that the user's
/frameworks/base/docs/html/training/game-controllers/
Dcompatibility.jd43 <li>The game can recognize incoming motion events from a game controller.</li>
/frameworks/base/docs/html/about/versions/
Dandroid-2.3-highlights.jd249 to recognize complex user gestures and motions, such as tilt, spin, thrust, and
Dandroid-2.3.jd94 recognize and handle targeted tags and messages. For example, after receiving a
/frameworks/base/docs/html/guide/topics/media/
Dmediarouter.jd132 the button, which you should use to help users recognize and use the feature in your app.
/frameworks/base/docs/html/google/gcm/
Dclient.jd563 * recognize.
/frameworks/base/docs/html/google/play/billing/v2/
Dapi.jd434 transaction message. Therefore, your application must be able to recognize that the subsequent
/frameworks/base/docs/html/guide/topics/ui/
Ddrag-drop.jd127 A drag and drop operation starts when the user makes some gesture that you recognize as a
/frameworks/base/docs/html/sdk/
DRELEASENOTES.jd300 "Google" and "HTC" Vendor IDs, which allow adb to recognize G1 and HTC

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