/frameworks/base/core/java/android/gesture/ |
D | GestureLibrary.java | 63 public ArrayList<Prediction> recognize(Gesture gesture) { in recognize() method in GestureLibrary 64 return mStore.recognize(gesture); in recognize()
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D | GestureStore.java | 136 public ArrayList<Prediction> recognize(Gesture gesture) { in recognize() method in GestureStore
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagCommonKinds.inc | 6 …:Warning, "cannot recognize the format of file `%0'.\n object format or given target machine (%1)… 7 …cannot_find_namespec, DiagnosticEngine::Fatal, "cannot recognize namespec -l%0", "cannot recognize…
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/frameworks/base/docs/html/google/play-services/ |
D | location.jd | 82 …<em>Optimized for battery</em>: Uses low-power sensors to recognize the user's current physical ac…
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/frameworks/base/docs/html/training/in-app-billing/ |
D | test-iab-app.jd | 44 … It may take up to 2-3 hours after uploading the APK for Google Play to recognize your updated APK…
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D | list-iab-products.jd | 45 … It may take up to 2-3 hours after uploading the APK for Google Play to recognize your updated APK…
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/frameworks/base/docs/html/distribute/users/ |
D | build-community.jd | 188 way to recognize those that help others. Or get users involved in testing new
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/frameworks/base/docs/html/training/id-auth/ |
D | identify.jd | 31 you recognize them on a new device?</p>
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/frameworks/base/docs/html/training/custom-views/ |
D | making-interactive.jd | 135 recognize as part of a gesture, it returns {@code false}. You can then run your own custom
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/frameworks/base/docs/html/training/gestures/ |
D | scale.jd | 271 be used together when you want a view to recognize additional gestures.</p>
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/frameworks/base/docs/html/tools/publishing/ |
D | publishing_overview.jd | 181 the Android system will recognize the APK and display an <strong>Install Now</strong>
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/frameworks/base/docs/html/tools/devices/ |
D | managing-avds-cmdline.jd | 106 creating multiple AVDs, you should choose a name that lets you recognize the
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/frameworks/base/services/accessibility/java/com/android/server/accessibility/ |
D | TouchExplorer.java | 816 ArrayList<Prediction> predictions = mGestureLibrary.recognize(gesture); in handleMotionEventGestureDetecting()
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/frameworks/base/docs/html/design/style/ |
D | iconography.jd | 273 metaphor so that a user can easily recognize and understand its purpose.</p>
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/frameworks/base/docs/html/training/multiscreen/ |
D | screensizes.jd | 212 recognize <code>sw600dp</code> as a size qualifier, so you still have to use the <code>large</code>
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/frameworks/base/docs/html/design/patterns/ |
D | notifications_k.jd | 236 <p>To create an application that people love, it's important to recognize that
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D | notifications.jd | 615 recognize that the user's
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/frameworks/base/docs/html/training/game-controllers/ |
D | compatibility.jd | 43 <li>The game can recognize incoming motion events from a game controller.</li>
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/frameworks/base/docs/html/about/versions/ |
D | android-2.3-highlights.jd | 249 to recognize complex user gestures and motions, such as tilt, spin, thrust, and
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D | android-2.3.jd | 94 recognize and handle targeted tags and messages. For example, after receiving a
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/frameworks/base/docs/html/guide/topics/media/ |
D | mediarouter.jd | 132 the button, which you should use to help users recognize and use the feature in your app.
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/frameworks/base/docs/html/google/gcm/ |
D | client.jd | 563 * recognize.
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/frameworks/base/docs/html/google/play/billing/v2/ |
D | api.jd | 434 transaction message. Therefore, your application must be able to recognize that the subsequent
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/frameworks/base/docs/html/guide/topics/ui/ |
D | drag-drop.jd | 127 A drag and drop operation starts when the user makes some gesture that you recognize as a
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/frameworks/base/docs/html/sdk/ |
D | RELEASENOTES.jd | 300 "Google" and "HTC" Vendor IDs, which allow adb to recognize G1 and HTC
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