Searched refs:renderTargetID (Results 1 – 3 of 3) sorted by relevance
82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment()
211 if (!drv->renderTargetID) { in AllocateRenderTarget()212 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); in AllocateRenderTarget()214 if (!drv->renderTargetID) { in AllocateRenderTarget()220 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); in AllocateRenderTarget()490 if (drv->renderTargetID) { in rsdAllocationDestroy()491 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); in rsdAllocationDestroy()492 drv->renderTargetID = 0; in rsdAllocationDestroy()571 if (!drv->textureID && !drv->renderTargetID) { in rsdAllocationSyncFromFBO()
50 uint32_t renderTargetID; member