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Searched refs:renderTargetID (Results 1 – 3 of 3) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBufferObj.cpp82 GL_RENDERBUFFER, mDepthTarget->renderTargetID); in setDepthAttachment()
100 GL_RENDERBUFFER, mColorTargets[i]->renderTargetID); in setColorAttachment()
DrsdAllocation.cpp211 if (!drv->renderTargetID) { in AllocateRenderTarget()
212 RSD_CALL_GL(glGenRenderbuffers, 1, &drv->renderTargetID); in AllocateRenderTarget()
214 if (!drv->renderTargetID) { in AllocateRenderTarget()
220 RSD_CALL_GL(glBindRenderbuffer, GL_RENDERBUFFER, drv->renderTargetID); in AllocateRenderTarget()
490 if (drv->renderTargetID) { in rsdAllocationDestroy()
491 RSD_CALL_GL(glDeleteRenderbuffers, 1, &drv->renderTargetID); in rsdAllocationDestroy()
492 drv->renderTargetID = 0; in rsdAllocationDestroy()
571 if (!drv->textureID && !drv->renderTargetID) { in rsdAllocationSyncFromFBO()
DrsdAllocation.h50 uint32_t renderTargetID; member