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/frameworks/native/include/input/
DInputDevice.h72 float resolution; member
93 float min, float max, float flat, float fuzz, float resolution);
/frameworks/native/services/sensorservice/
DRotationVectorSensor.cpp71 hwSensor.resolution = 1.0f / (1<<24); in getSensor()
120 hwSensor.resolution = 1.0f / (1<<24); in getSensor()
DGravitySensor.cpp85 hwSensor.resolution = mAccelerometer.getResolution(); in getSensor()
DLinearAccelerationSensor.cpp70 hwSensor.resolution = gsensor.getResolution(); in getSensor()
DCorrectedGyroSensor.cpp77 hwSensor.resolution = mGyro.getResolution(); in getSensor()
DOrientationSensor.cpp84 hwSensor.resolution = 1.0f/256.0f; // FIXME: real value here in getSensor()
/frameworks/base/core/java/android/view/
DInputDevice.java689 float min, float max, float flat, float fuzz, float resolution) { in addMotionRange() argument
690 mMotionRanges.add(new MotionRange(axis, source, min, max, flat, fuzz, resolution)); in addMotionRange()
742 float resolution) { in MotionRange() argument
749 mResolution = resolution; in MotionRange()
/frameworks/native/libs/input/
DInputDevice.cpp176 float flat, float fuzz, float resolution) { in addMotionRange() argument
177 MotionRange range = { axis, source, min, max, flat, fuzz, resolution }; in addMotionRange()
/frameworks/base/docs/html/training/displaying-bitmaps/
Dload-bitmap.jd30 using your Android devices's camera which are typically much higher resolution than the screen
33 <p>Given that you are working with limited memory, ideally you only want to load a lower resolution
34 version in memory. The lower resolution version should match the size of the UI component that
35 displays it. An image with a higher resolution does not provide any visible benefit, but still takes
96 android.graphics.BitmapFactory.Options} object. For example, an image with resolution 2048x1536 that
/frameworks/base/docs/html/training/cloudsave/
Dconflict-res.jd39 <p>This article describes how to design a robust conflict resolution strategy for
52 your conflict resolution can be, so you must design your data carefully in order
53 to allow your conflict resolution logic to handle each case correctly.</p>
79 up to you to implement this conflict resolution logic.</p>
88 <p>Therefore, design of your cloud save data and conflict resolution code must be
95 <p>Here are some simple cases of conflict resolution. For many apps, it is
138 resolution will be severely limited. The best you could do would be to pick the largest of
144 conflict is detected. The "store only the total" conflict resolution algorithm would resolve
206 cloud save is not enough to implement a robust conflict resolution algorithm.</p>
216 <p>With this structure, your conflict resolution algorithm has room to be more
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/frameworks/base/core/jni/
Dandroid_hardware_SensorManager.cpp47 jfieldID resolution; member
74 sensorOffsets.resolution = _env->GetFieldID(sensorClass, "mResolution","F"); in nativeClassInit()
109 env->SetFloatField(sensor, sensorOffsets.resolution, list->getResolution()); in nativeGetNextSensor()
Dandroid_view_InputDevice.cpp70 range.source, range.min, range.max, range.flat, range.fuzz, range.resolution); in android_view_InputDevice_create()
/frameworks/base/docs/html/guide/practices/ui_guidelines/
Dicon_design_launcher.jd53 <p>A high-resolution version of your application launcher icon is also required by Google Play
114 <p class="note"><strong>Note:</strong> Google Play requires a high-resolution version of your
246 Google Play, you will also need to provide a 512 x 512 pixel, high-resolution application icon
250 <p>For tips and recommendations on creating high-resolution launcher icons that can easily be scaled
254 <p>For information and specifications about high-resolution application icons on Google Play, see
/frameworks/base/packages/PrintSpooler/src/com/android/printspooler/model/
DPrintSpoolerService.java849 Resolution resolution = attributes.getResolution(); in doWriteStateLocked() local
850 if (resolution != null) { in doWriteStateLocked()
852 serializer.attribute(null, ATTR_ID, resolution.getId()); in doWriteStateLocked()
854 resolution.getHorizontalDpi())); in doWriteStateLocked()
856 resolution.getVerticalDpi())); in doWriteStateLocked()
858 resolution.getLabel()); in doWriteStateLocked()
1092 Resolution resolution = new Resolution(id, label, horizontalDpi, verticalDpi); in parsePrintJob() local
1093 builder.setResolution(resolution); in parsePrintJob()
/frameworks/native/services/inputflinger/
DEventHub.h88 int32_t resolution; // resolution in units per mm or radians per mm member
96 resolution = 0; in clear()
DInputReader.cpp899 range.resolution); in dump()
1808 name, axis.minValue, axis.maxValue, axis.flat, axis.fuzz, axis.resolution); in dumpRawAbsoluteAxisInfo()
2653 x.fuzz, x.resolution); in populateDeviceInfo()
2655 y.fuzz, y.resolution); in populateDeviceInfo()
2657 x.fuzz, x.resolution); in populateDeviceInfo()
2659 y.fuzz, y.resolution); in populateDeviceInfo()
3123 mOrientedRanges.touchMajor.resolution = 0; in configureSurface()
3134 mOrientedRanges.toolMajor.resolution = 0; in configureSurface()
3145 mOrientedRanges.size.resolution = 0; in configureSurface()
3169 mOrientedRanges.pressure.resolution = 0; in configureSurface()
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/frameworks/base/docs/html-intl/intl/zh-cn/distribute/tools/promote/
Ddevice-art.jd345 var resolution = this.actualResolution || this.portSize;
347 if (resolution[0] != this.portSize[0]) {
348 scaleFactorText = '<br>等比例缩小至' + (100 * (this.portSize[0] / resolution[0])).toFixed(0) +
367 '<br>' + (resolution[0] + 'x' + resolution[1]) + scaleFactorText))
/frameworks/base/core/java/android/print/
DPrintAttributes.java101 public void setResolution(Resolution resolution) { in setResolution() argument
102 mResolution = resolution; in setResolution()
1307 public Builder setResolution(Resolution resolution) { in setResolution() argument
1308 mAttributes.setResolution(resolution); in setResolution()
DPrinterCapabilitiesInfo.java433 public Builder addResolution(Resolution resolution, boolean isDefault) { in addResolution() argument
438 mPrototype.mResolutions.add(resolution); in addResolution()
/frameworks/base/docs/html-intl/intl/ko/training/multiscreen/
Dscreendensities.jd42 <p>이 강의에서는 다양한 리소스를 제공하고 해상도 독립형(resolution-independent) 측정 단위를 사용함으로써 다양한 화면 밀도를 지원하는 방법을 설명합니다.</…
/frameworks/base/docs/html/distribute/tools/promote/
Ddevice-art.jd409 var resolution = this.actualResolution || this.portSize;
412 if (resolution[0] != this.portSize[0]) {
413 scaleFactorText = '<br>' + (100 * (this.portSize[0] / resolution[0])).toFixed(0) +
438 '<br>' + (resolution[0] + 'x' + resolution[1]) + scaleFactorText))
/frameworks/base/docs/html/design/tv/
Dstyle.jd15 <p>The additional resolution and screen area afforded by modern displays is best used to display
33 <li>Design your artwork assets for best viewing at HD resolution (1920 x 1080 pixels).</li>
/frameworks/base/docs/html/tools/devices/
Dmanaging-avds-cmdline.jd13 <li><a href="#CustomDensity">Customize the device resolution or density</a></li>
144 <h3 id="CustomDensity">Customize the device resolution or density</h3>
151 <p>To set up your AVDs for a specific resolution or density, follow these steps:</p>
156 skin name (such as "WVGA800") or a custom skin resolution (such as 240x432).
/frameworks/base/docs/html/design/style/
Dtypography.jd24 specifically for the requirements of UI and high-resolution screens.</p>
/frameworks/base/docs/html/guide/topics/media/
Dexoplayer.jd300 eliminate any streams that whose resolution is too high to be played by the device. For H.264,
303 resolution streams the device is able to handle, as shown in the following code example:</p>
321 seamlessly switch between H.264 streams of different resolution is an optional decoder feature
330 <p>The {@code MediaCodecVideoTrackRenderer} class is still able to handle resolution changes on
334 a single fixed resolution so as to avoid discontinuities. The ExoPlayer demo app
335 implementation does not pick a fixed resolution.</p>

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