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Searched refs:roundRectClipState (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DSnapshot.cpp38 , roundRectClipState(NULL) { in Snapshot()
57 , roundRectClipState(s->roundRectClipState) in Snapshot()
226 if (roundRectClipState && roundRectClipState->highPriority) { in setClippingRoundRect()
262 roundRectClipState = state; in setClippingRoundRect()
DStatefulBaseRenderer.cpp256 *roundRectClipRequired = mSnapshot->roundRectClipState != NULL in calculateQuickRejectForScissor()
257 && mSnapshot->roundRectClipState->areaRequiresRoundRectClip(r); in calculateQuickRejectForScissor()
DSnapshot.h275 const RoundRectClipState* roundRectClipState; variable
DOpenGLRenderer.cpp679 mSnapshot->roundRectClipState = NULL; in saveLayerDeferred()
816 mSnapshot->roundRectClipState = NULL; in createFboLayer()
1382 state.mRoundRectClipState = currentSnapshot()->roundRectClipState; in storeDisplayState()
1390 mSnapshot->roundRectClipState = state.mRoundRectClipState; in restoreDisplayState()
1695 const RoundRectClipState* state = mSnapshot->roundRectClipState;
3384 if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {