Searched refs:rsAllocationGetDimX (Results 1 – 25 of 34) sorted by relevance
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21 _RS_ASSERT(rsAllocationGetDimX(aRaw) == dimX);34 _RS_ASSERT(rsAllocationGetDimX(aFaces) == dimX);40 _RS_ASSERT(rsAllocationGetDimX(aLOD) == dimX);46 _RS_ASSERT(rsAllocationGetDimX(aFacesLOD) == dimX);
11 _RS_ASSERT(rsAllocationGetDimX(a[i]) == 1);
21 _RS_ASSERT(rsAllocationGetDimX(aRaw) == dimX);53 _RS_ASSERT(rsAllocationGetDimX(aFaces) == dimX);59 _RS_ASSERT(rsAllocationGetDimX(aLOD) == dimX);65 _RS_ASSERT(rsAllocationGetDimX(aFacesLOD) == dimX);
51 int allocSize = rsAllocationGetDimX(listAlloc);
115 int size = rsAllocationGetDimX(allMeshes);132 int size = rsAllocationGetDimX(allMeshes);144 float aspect = (float) rsAllocationGetDimX(gScreen) / (float) rsAllocationGetDimY(gScreen);179 gFSVignetteConstants->width = (float) rsAllocationGetDimX(gScreen);
33 uint32_t dimX = rsAllocationGetDimX(rsGetAllocation(balls));46 int2 gridDims = (int2){ rsAllocationGetDimX(gGrid),51 int32_t dimX = rsAllocationGetDimX(aout);
103 int testCount = rsAllocationGetDimX(rsGetAllocation(gTestScripts));182 gRenderSurfaceW = rsAllocationGetDimX(gRenderBufferColor);204 int bufferW = rsAllocationGetDimX(gRenderBufferColor);225 int testCount = rsAllocationGetDimX(rsGetAllocation(gTestScripts));
100 int size = rsAllocationGetDimX(allMeshes);117 int size = rsAllocationGetDimX(allMeshes);150 float aspect = (float)rsAllocationGetDimX(gOffscreen) / (float)rsAllocationGetDimY(gOffscreen);197 uint32_t w = rsAllocationGetDimX(gOffscreen);
99 int size = rsAllocationGetDimX(allMeshes);116 int size = rsAllocationGetDimX(allMeshes);149 float aspect = (float)rsAllocationGetDimX(gOffscreen) / (float)rsAllocationGetDimY(gOffscreen);
25 const int size = rsAllocationGetDimX(rsGetAllocation(point));50 int size = rsAllocationGetDimX(rsGetAllocation(point));
24 const int size = rsAllocationGetDimX(rsGetAllocation(point));49 int size = rsAllocationGetDimX(rsGetAllocation(point));
10 rsAllocationGetDimX(a);
32 const int size = rsAllocationGetDimX(rsGetAllocation(point));85 int size = rsAllocationGetDimX(rsGetAllocation(point));
38 uint32_t numComponenets = rsAllocationGetDimX(data->components);89 uint32_t numComponenets = rsAllocationGetDimX(data->components);
158 int numRenderables = rsAllocationGetDimX(allObj);184 int numPasses = rsAllocationGetDimX(gRenderPasses);
107 int size = rsAllocationGetDimX(allMeshes);124 int size = rsAllocationGetDimX(allMeshes);
33 float destX = (float)rsAllocationGetDimX(destAlloc) - 1.0f;
49 int allocSize = rsAllocationGetDimX(listAlloc);
29 int w = rsAllocationGetDimX(gBlur);