Searched refs:rsAllocationGetDimY (Results 1 – 19 of 19) sorted by relevance
23 _RS_ASSERT(rsAllocationGetDimY(aRaw) == 0);35 _RS_ASSERT(rsAllocationGetDimY(aFaces) == dimY);41 _RS_ASSERT(rsAllocationGetDimY(aLOD) == dimY);47 _RS_ASSERT(rsAllocationGetDimY(aFacesLOD) == dimY);
22 _RS_ASSERT(rsAllocationGetDimY(aRaw) == dimY);54 _RS_ASSERT(rsAllocationGetDimY(aFaces) == dimY);60 _RS_ASSERT(rsAllocationGetDimY(aLOD) == dimY);66 _RS_ASSERT(rsAllocationGetDimY(aFacesLOD) == dimY);
1349 _RS_ASSERT(rsAllocationGetDimY(a) == y);
34 float destY = (float)rsAllocationGetDimY(destAlloc) - 1.0f;
144 float aspect = (float) rsAllocationGetDimX(gScreen) / (float) rsAllocationGetDimY(gScreen);180 gFSVignetteConstants->height = (float) rsAllocationGetDimY(gScreen);
183 gRenderSurfaceH = rsAllocationGetDimY(gRenderBufferColor);205 int bufferH = rsAllocationGetDimY(gRenderBufferColor);
30 int h = rsAllocationGetDimY(gBlur);
29 gDims.y = rsAllocationGetDimY(gCube);
150 float aspect = (float)rsAllocationGetDimX(gOffscreen) / (float)rsAllocationGetDimY(gOffscreen);198 uint32_t h = rsAllocationGetDimY(gOffscreen);
149 float aspect = (float)rsAllocationGetDimX(gOffscreen) / (float)rsAllocationGetDimY(gOffscreen);
47 rsAllocationGetDimY(gGrid) };
50 (gridPos[gct].y >= rsAllocationGetDimY(gGrid)) ||
12 rsAllocationGetDimY(rs_allocation a) { in rsAllocationGetDimY() function
51 rsAllocationGetDimY(rs_allocation);