Searched refs:rubberband (Results 1 – 2 of 2) sorted by relevance
164 float rubberband = heightDelta * rubberbandFactor; in handleExpansion() local165 if (expandable && (rubberband + child.getMinHeight()) > child.getMaxHeight()) { in handleExpansion()166 float overshoot = (rubberband + child.getMinHeight()) - child.getMaxHeight(); in handleExpansion()168 rubberband -= overshoot; in handleExpansion()170 child.setActualHeight((int) (child.getMinHeight() + rubberband)); in handleExpansion()
350 float circleSize = mCircleMinSize + rubberband(distance);356 private float rubberband(float diff) {