Searched refs:sGLThreadManager (Results 1 – 1 of 1) sorted by relevance
1243 sGLThreadManager.threadExiting(this); in run()1266 sGLThreadManager.releaseEglContextLocked(this); in stopEglContextLocked()1288 synchronized (sGLThreadManager) { in guardedRun()1304 sGLThreadManager.notifyAll(); in guardedRun()1341 … if (!preserveEglContextOnPause || sGLThreadManager.shouldReleaseEGLContextWhenPausing()) { in guardedRun()1351 if (sGLThreadManager.shouldTerminateEGLWhenPausing()) { in guardedRun()1369 sGLThreadManager.notifyAll(); in guardedRun()1378 sGLThreadManager.notifyAll(); in guardedRun()1388 sGLThreadManager.notifyAll(); in guardedRun()1398 } else if (sGLThreadManager.tryAcquireEglContextLocked(this)) { in guardedRun()[all …]