Searched refs:sceneManager (Results 1 – 2 of 2) sorted by relevance
238 SceneManager sceneManager = SceneManager.getInstance(); in destroyRS() local240 sceneManager.mRenderLoop.bind_gRootNode(mTransformRSData); in destroyRS()241 sceneManager.mRenderLoop.set_gRenderableObjects(null); in destroyRS()243 sceneManager.mRenderLoop.set_gRenderPasses(null); in destroyRS()244 sceneManager.mRenderLoop.bind_gFrontToBack(null); in destroyRS()245 sceneManager.mRenderLoop.bind_gBackToFront(null); in destroyRS()246 sceneManager.mRenderLoop.set_gCameras(null); in destroyRS()259 public void initRenderPassRS(RenderScriptGL rs, SceneManager sceneManager) { in initRenderPassRS() argument266 sceneManager.mRenderLoop.set_gRenderPasses(mRenderPassAlloc.getAllocation()); in initRenderPassRS()270 private void addDrawables(RenderScriptGL rs, Resources res, SceneManager sceneManager) { in addDrawables() argument[all …]
95 SceneManager sceneManager = SceneManager.getInstance(); in addBlurPasses() local124 Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadS", selectCol); in addBlurPasses()132 quad = sceneManager.getRenderableQuad("ScreenAlignedQuadH", hBlur); in addBlurPasses()141 quad = sceneManager.getRenderableQuad("ScreenAlignedQuadV", vBlur); in addBlurPasses()149 SceneManager sceneManager = SceneManager.getInstance(); in addCompositePass() local155 Renderable quad = sceneManager.getRenderableQuad("ScreenAlignedQuadComposite", drawTex); in addCompositePass()