Searched refs:shader_type (Results 1 – 2 of 2) sorted by relevance
392 static GLuint CompileShader(GLenum shader_type, const char* source);
303 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { in CompileShader() argument307 GLuint shader = glCreateShader(shader_type); in CompileShader()337 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); in CompileShader()