Home
last modified time | relevance | path

Searched refs:shader_type (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/media/mca/filterfw/native/core/
Dshader_program.h392 static GLuint CompileShader(GLenum shader_type, const char* source);
Dshader_program.cpp303 GLuint ShaderProgram::CompileShader(GLenum shader_type, const char* source) { in CompileShader() argument
307 GLuint shader = glCreateShader(shader_type); in CompileShader()
337 ALOGE("Shader compilation error %d:\n%s\n", shader_type, error_log); in CompileShader()