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Searched refs:shadowIndex (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/libs/hwui/
DRenderNode.cpp744 size_t drawIndex, shadowIndex, endIndex; in issueOperationsOf3dChildren() local
748 shadowIndex = endIndex; // draw no shadows in issueOperationsOf3dChildren()
752 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child in issueOperationsOf3dChildren()
759 while (shadowIndex < endIndex || drawIndex < endIndex) { in issueOperationsOf3dChildren()
760 if (shadowIndex < endIndex) { in issueOperationsOf3dChildren()
761 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; in issueOperationsOf3dChildren()
763 const float casterZ = zTranslatedNodes[shadowIndex].key; in issueOperationsOf3dChildren()
766 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { in issueOperationsOf3dChildren()
770 shadowIndex++; in issueOperationsOf3dChildren()