Searched refs:shadowIndex (Results 1 – 1 of 1) sorted by relevance
744 size_t drawIndex, shadowIndex, endIndex; in issueOperationsOf3dChildren() local748 shadowIndex = endIndex; // draw no shadows in issueOperationsOf3dChildren()752 shadowIndex = drawIndex; // potentially draw shadow for each pos Z child in issueOperationsOf3dChildren()759 while (shadowIndex < endIndex || drawIndex < endIndex) { in issueOperationsOf3dChildren()760 if (shadowIndex < endIndex) { in issueOperationsOf3dChildren()761 DrawRenderNodeOp* casterOp = zTranslatedNodes[shadowIndex].value; in issueOperationsOf3dChildren()763 const float casterZ = zTranslatedNodes[shadowIndex].key; in issueOperationsOf3dChildren()766 if (shadowIndex == drawIndex || casterZ - lastCasterZ < SHADOW_DELTA) { in issueOperationsOf3dChildren()770 shadowIndex++; in issueOperationsOf3dChildren()