Searched refs:sqrInvScaleY (Results 1 – 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
D | PathTessellator.h | 96 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, 107 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, 119 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
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D | PathTessellator.cpp | 917 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, in approximatePathOutlineVertices() argument 945 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices); in approximatePathOutlineVertices() 954 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices); in approximatePathOutlineVertices() 977 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, in recursiveCubicBezierVertices() argument 987 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in recursiveCubicBezierVertices() 1011 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); in recursiveCubicBezierVertices() 1015 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); in recursiveCubicBezierVertices() 1023 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, in recursiveQuadraticBezierVertices() argument 1031 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in recursiveQuadraticBezierVertices() 1045 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); in recursiveQuadraticBezierVertices() [all …]
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