Home
last modified time | relevance | path

Searched refs:sqrInvScaleY (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
DPathTessellator.h96 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
107 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
119 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared,
DPathTessellator.cpp917 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, in approximatePathOutlineVertices() argument
945 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices); in approximatePathOutlineVertices()
954 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices); in approximatePathOutlineVertices()
977 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, in recursiveCubicBezierVertices() argument
987 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in recursiveCubicBezierVertices()
1011 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); in recursiveCubicBezierVertices()
1015 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); in recursiveCubicBezierVertices()
1023 float sqrInvScaleX, float sqrInvScaleY, float thresholdSquared, in recursiveQuadraticBezierVertices() argument
1031 || d * d <= thresholdSquared * (dx * dx * sqrInvScaleY + dy * dy * sqrInvScaleX)) { in recursiveQuadraticBezierVertices()
1045 sqrInvScaleX, sqrInvScaleY, thresholdSquared, outputVertices, depth + 1); in recursiveQuadraticBezierVertices()
[all …]