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/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/
DCameraCapabilities.java568 public final boolean supports(SceneMode scene) { in supports() method in CameraCapabilities
572 public boolean supports(final CameraSettings settings) { in supports() method in CameraCapabilities
591 public final boolean supports(FlashMode flash) { in supports() method in CameraCapabilities
605 public final boolean supports(FocusMode focus) { in supports() method in CameraCapabilities
619 public boolean supports(WhiteBalance wb) { in supports() method in CameraCapabilities
627 public boolean supports(Feature ft) { in supports() method in CameraCapabilities
681 if (!supports(Feature.ZOOM)) { in zoomCheck()
709 if (!supports(focusMode)) { in focusCheck()
710 if (supports(FocusMode.FIXED)) { in focusCheck()
726 if (!supports(flashMode)) { in flashCheck()
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DAndroidCameraSettings.java52 if (capabilities.supports(CameraCapabilities.Feature.ZOOM)) { in AndroidCameraSettings()
63 if (capabilities.supports(CameraCapabilities.Feature.VIDEO_STABILIZATION)) { in AndroidCameraSettings()
/frameworks/base/docs/html/guide/topics/manifest/
Dsupports-gl-texture-element.jd1 page.title=<supports-gl-texture>
17 Google Play uses <code>&lt;supports-gl-texture&gt;</code> elements as
28 &lt;supports-gl-texture
40 <p>An application "supports" a GL texture compression format if it is capable of
46 <p>Each <code>&lt;supports-gl-texture&gt;</code> element declares exactly one
48 <code>android:name</code> attribute. If your application supports multiple
50 <code>&lt;supports-gl-texture&gt;</code> elements. For example:</p>
52 <pre>&lt;supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /&gt;
53 &lt;supports-gl-texture android:name="GL_OES_compressed_paletted_texture" /&gt;</pre>
55 <p>Declared <code>&lt;supports-gl-texture&gt;</code> elements are informational,
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Dsupports-screens-element.jd1 page.title=&lt;supports-screens&gt;
11 &lt;supports-screens android:<a href="#resizeable">resizeable</a>=["true"| "false"]
27 <dd itemprop="description">Lets you specify the screen sizes your application supports and enable <a
29 larger than what your application supports. It's important that you always use this element in your
30 application to specify the screen sizes your application supports.
32 <p>An application "supports" a given screen size if it resizes properly to fill the entire screen.
41 can use the attributes of the {@code &lt;supports-screens&gt;} element to control whether your
79 <dd>Indicates whether the application supports smaller screen form-factors.
89 <dd>Indicates whether an application supports the "normal" screen
96 <dd>Indicates whether the application supports larger screen form-factors.
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Dcompatible-screens-element.jd47 should use the <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
48 &lt;supports-screens&gt;}</a> element. For example, if you want your application to be available
50 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
51 &lt;supports-screens&gt;}</a> element allows you to declare that your application does not
54 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
55 &lt;supports-screens&gt;}</a> element to declare whether the system should resize your
Dmanifest-element.jd33 <br/><code><a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">&lt;supports-…
34 <br/><code><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports-scr…
/frameworks/base/docs/html/guide/practices/
Dscreen-compat-mode.jd20 <li><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
21 &lt;supports-screens&gt;}</a></li>
75 href="{@docRoot}guide/topics/manifest/supports-screens-element.html#resizeable">{@code
90 screen compatibility mode when the application does not <strong>explicitly declare that it supports
125 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
126 &lt;supports-screens&gt;}</a> element.</li>
133 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
134 &lt;supports-screens&gt;}</a> element.</li>
143 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
144 &lt;supports-screens&gt;}</a> element and specify the <a
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Dscreens-distribution.jd42 application supports.</p>
106 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
107 &lt;supports-screens>}</a> as discussed in the next section, because it doesn't require you
108 to specify each screen density your application supports.</p>
118 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
119 &lt;supports-screens>}</a> manifest element.</p>
126 &lt;supports-screens android:smallScreens="false"
149 href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code
174 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
175 &lt;supports-screens>}</a> element for the reverse scenario (when your application is not compatible
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/frameworks/base/docs/html/google/play/
Dfilters.jd31 href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">&lt;supports-gl-texture&gt;…
33 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports-screens&gt;</a></…
122 …owrap;"><code><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports
128 setting attributes of the <code>&lt;supports-screens&gt;</code> element. When
141 <code>&lt;supports-screens&gt;</code>, Google Play uses the default values for those
149 targetSdkVersion</a></code> to 3 or lower, the <code>&lt;supports-screens&gt;</code> element itself
165 and does not include a <code>&lt;supports-screens&gt;</code> element.
172 <code>&lt;supports-screens&gt;</code> element.
177 and does not include a <code>&lt;supports-screens&gt;</code> element.
182 …href="{@docRoot}guide/topics/manifest/supports-screens-element.html">&lt;supports-screens&gt;</a><…
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/frameworks/av/media/libnbaio/
DREADME.txt11 supports 1 writer and N readers
27 supports 1 writer and 1 reader
/frameworks/base/media/java/android/media/
DSubtitleController.java322 if (renderer.supports(format)) { in addTrack()
390 public abstract boolean supports(MediaFormat format); in supports() method in SubtitleController.Renderer
428 if (renderer.supports(format)) { in hasRendererFor()
DMediaCodecInfo.java562 private boolean supports(Integer sampleRate, Integer inputChannels) { in supports() method in MediaCodecInfo.AudioCapabilities
582 return supports(sampleRate, null); in isSampleRateSupported()
590 if (supports(rate, null /* channels */)) { in limitSampleRates()
740 if (!supports(sampleRate, channels)) { in supportsFormat()
946 if (!supports(width, height, null)) { in getSupportedFrameRatesFor()
965 return supports(width, height, frameRate); in areSizeAndRateSupported()
973 return supports(width, height, null); in isSizeSupported()
976 private boolean supports( in supports() method in MediaCodecInfo.VideoCapabilities
1021 return supports(width, height, rate); in supportsFormat()
1920 private boolean supports( in supports() method in MediaCodecInfo.EncoderCapabilities
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/frameworks/base/docs/html/google/play/publishing/
Dmultiple-apks.jd73 <p>Although <strong>we encourage you to develop and publish a single APK</strong> that supports as
91 <p>Currently, these are the only device characteristics that Google Play supports for publishing
206 href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code
207 &lt;supports-gl-texture&gt;}</a> element(s).</p>
216 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
217 &lt;supports-screens&gt;}</a> <em>or</em> <a
220 <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code
221 &lt;supports-screens&gt;}</a> when possible.</p>
222 <p>For example, you can provide one APK that supports small and normal size screens and another
223 APK that supports large and xlarge screens.</p>
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/frameworks/compile/mclinker/include/mcld/LD/
DDiagRelocations.inc2 …tclass, DiagnosticEngine::Fatal, "Only supports 32 and 64 bits targets. (Target: %0, bitclass:%1)"…
/frameworks/base/docs/html/training/multiple-apks/
Dtexture.jd78 the <a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">supports-gl-texture
102 "red", instead of "The one that supports ETC1 texture formats", etc.</p>
209 devices which support them, and should a device ever come along which supports both Red and Green,
228 &lt;supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /&gt;
236 &lt;supports-gl-texture android:name="GL_AMD_compressed_ATC_texture" /&gt;
244 &lt;supports-gl-texture android:name="GL_IMG_texture_compression_pvrtc" /&gt;
256 <li>Double check your manifest filters for conflicting information (an APK that only supports
283 supports-screens: 'xlarge'
284 supports-any-density: 'true'
290 supports-screens and compatible-screens, and that you don’t have unintended "uses-feature" values
Dscreensize.jd262 &lt;supports-screens android:smallScreens="true"
273 &lt;supports-screens android:smallScreens="false"
284 &lt;supports-screens android:smallScreens="false"
291 Note that technically, multiple APK’s will work with either the supports-screens
311 <li>Double check your manifest filters for conflicting information (an APK that only supports
338 supports-screens: 'xlarge'
339 supports-any-density: 'true'
345 supports-screens and compatible-screens, and that you don’t have unintended "uses-feature" values
Dmultiple.jd369 &lt;supports-screens android:smallScreens="true"
381 &lt;supports-screens android:smallScreens="false"
393 &lt;supports-screens android:smallScreens="false"
405 &lt;supports-screens android:smallScreens="true"
413 Note that technically, multiple APK’s will work with either the supports-screens tag, or the
433 <li>Double check your manifest filters for conflicting information (an APK that only supports
460 supports-screens: 'xlarge'
461 supports-any-density: 'true'
467 supports-screens and compatible-screens, and that you don’t have unintended "uses-feature" values
/frameworks/native/opengl/specs/
DEGL_ANDROID_framebuffer_target.txt37 Android supports a number of different ANativeWindow implementations that
43 supports rendering to an ANativeWindow for which the buffers are passed to
DEGL_ANDROID_recordable.txt37 Android supports a number of different ANativeWindow implementations that
42 boolean EGLConfig attribute that indicates whether the EGLConfig supports
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd52 specification intended for embedded devices. Android supports several versions of the OpenGL ES
81 <p>Android supports OpenGL both through its framework API and the Native Development
237 device supports it. For more information about checking the OpenGL ES version supported by a
243 compression formats, you must declare the formats your application supports in your manifest file
244 using <a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code
245 &lt;supports-gl-texture&gt;}</a>. For more information about available texture compression
251 href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html#market-texture-filtering">
253 &lt;supports-gl-texture&gt;} documentation.</p>
478 Beginning with Android 2.2 (API level 8), the framework supports the OpenGL ES 2.0 API
520 format also supports transparency (alpha channel).</p>
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/frameworks/base/docs/html/training/basics/actionbar/
Dindex.jd59 supports only Android 3.0 and higher or also supports versions as low as Android 2.1
/frameworks/base/docs/html/guide/topics/ui/controls/
Dpickers.jd48 level 11), if your app supports versions of Android older than 3.0&mdash;even as low as Android
68 <p class="note"><strong>Note:</strong> If your app supports versions of Android older than 3.0,
148 <p class="caution"><strong>Caution:</strong> If your app supports versions of Android lower than
173 <p class="note"><strong>Note:</strong> If your app supports versions of Android older than 3.0,
253 <p class="caution"><strong>Caution:</strong> If your app supports versions of Android lower than
/frameworks/base/docs/html/google/play/billing/
Dversions.jd11 …query the Google Play Store app to determine what version of the API it supports and what features…
14 …irectly returned the Google Play. Instead, you can check if Google Play supports the version of th…
/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/integration/
DCameraBinderTest.java136 boolean supports = res == CameraBinderTestUtils.NO_ERROR; in testSupportsCamera2Api()
137 Log.v(TAG, "Camera " + cameraId + " supports api2: " + supports); in testSupportsCamera2Api()
/frameworks/base/docs/html/training/beam-files/
Dsend-files.jd32 storage, test to ensure your device supports NFC, and provide URIs to Android Beam file
148 supports NFC by calling {@link android.content.pm.PackageManager#hasSystemFeature
151 version supports Android Beam file transfer by testing the value of
196 Once you've verified that the device supports Android Beam file transfer, add a callback

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