/frameworks/ex/camera2/portability/src/com/android/ex/camera2/portability/ |
D | CameraCapabilities.java | 568 public final boolean supports(SceneMode scene) { in supports() method in CameraCapabilities 572 public boolean supports(final CameraSettings settings) { in supports() method in CameraCapabilities 591 public final boolean supports(FlashMode flash) { in supports() method in CameraCapabilities 605 public final boolean supports(FocusMode focus) { in supports() method in CameraCapabilities 619 public boolean supports(WhiteBalance wb) { in supports() method in CameraCapabilities 627 public boolean supports(Feature ft) { in supports() method in CameraCapabilities 681 if (!supports(Feature.ZOOM)) { in zoomCheck() 709 if (!supports(focusMode)) { in focusCheck() 710 if (supports(FocusMode.FIXED)) { in focusCheck() 726 if (!supports(flashMode)) { in flashCheck() [all …]
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D | AndroidCameraSettings.java | 52 if (capabilities.supports(CameraCapabilities.Feature.ZOOM)) { in AndroidCameraSettings() 63 if (capabilities.supports(CameraCapabilities.Feature.VIDEO_STABILIZATION)) { in AndroidCameraSettings()
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/frameworks/base/docs/html/guide/topics/manifest/ |
D | supports-gl-texture-element.jd | 1 page.title=<supports-gl-texture> 17 Google Play uses <code><supports-gl-texture></code> elements as 28 <supports-gl-texture 40 <p>An application "supports" a GL texture compression format if it is capable of 46 <p>Each <code><supports-gl-texture></code> element declares exactly one 48 <code>android:name</code> attribute. If your application supports multiple 50 <code><supports-gl-texture></code> elements. For example:</p> 52 <pre><supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /> 53 <supports-gl-texture android:name="GL_OES_compressed_paletted_texture" /></pre> 55 <p>Declared <code><supports-gl-texture></code> elements are informational, [all …]
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D | supports-screens-element.jd | 1 page.title=<supports-screens> 11 <supports-screens android:<a href="#resizeable">resizeable</a>=["true"| "false"] 27 <dd itemprop="description">Lets you specify the screen sizes your application supports and enable <a 29 larger than what your application supports. It's important that you always use this element in your 30 application to specify the screen sizes your application supports. 32 <p>An application "supports" a given screen size if it resizes properly to fill the entire screen. 41 can use the attributes of the {@code <supports-screens>} element to control whether your 79 <dd>Indicates whether the application supports smaller screen form-factors. 89 <dd>Indicates whether an application supports the "normal" screen 96 <dd>Indicates whether the application supports larger screen form-factors. [all …]
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D | compatible-screens-element.jd | 47 should use the <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 48 <supports-screens>}</a> element. For example, if you want your application to be available 50 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 51 <supports-screens>}</a> element allows you to declare that your application does not 54 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 55 <supports-screens>}</a> element to declare whether the system should resize your
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D | manifest-element.jd | 33 <br/><code><a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html"><supports-… 34 <br/><code><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-scr…
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/frameworks/base/docs/html/guide/practices/ |
D | screen-compat-mode.jd | 20 <li><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 21 <supports-screens>}</a></li> 75 href="{@docRoot}guide/topics/manifest/supports-screens-element.html#resizeable">{@code 90 screen compatibility mode when the application does not <strong>explicitly declare that it supports 125 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 126 <supports-screens>}</a> element.</li> 133 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 134 <supports-screens>}</a> element.</li> 143 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 144 <supports-screens>}</a> element and specify the <a [all …]
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D | screens-distribution.jd | 42 application supports.</p> 106 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 107 <supports-screens>}</a> as discussed in the next section, because it doesn't require you 108 to specify each screen density your application supports.</p> 118 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 119 <supports-screens>}</a> manifest element.</p> 126 <supports-screens android:smallScreens="false" 149 href="{@docRoot}guide/topics/manifest/supports-screens-element.html#requiresSmallest">{@code 174 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 175 <supports-screens>}</a> element for the reverse scenario (when your application is not compatible [all …]
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/frameworks/base/docs/html/google/play/ |
D | filters.jd | 31 href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html"><supports-gl-texture>… 33 href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a></… 122 …owrap;"><code><a href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports… 128 setting attributes of the <code><supports-screens></code> element. When 141 <code><supports-screens></code>, Google Play uses the default values for those 149 targetSdkVersion</a></code> to 3 or lower, the <code><supports-screens></code> element itself 165 and does not include a <code><supports-screens></code> element. 172 <code><supports-screens></code> element. 177 and does not include a <code><supports-screens></code> element. 182 …href="{@docRoot}guide/topics/manifest/supports-screens-element.html"><supports-screens></a><… [all …]
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/frameworks/av/media/libnbaio/ |
D | README.txt | 11 supports 1 writer and N readers 27 supports 1 writer and 1 reader
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/frameworks/base/media/java/android/media/ |
D | SubtitleController.java | 322 if (renderer.supports(format)) { in addTrack() 390 public abstract boolean supports(MediaFormat format); in supports() method in SubtitleController.Renderer 428 if (renderer.supports(format)) { in hasRendererFor()
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D | MediaCodecInfo.java | 562 private boolean supports(Integer sampleRate, Integer inputChannels) { in supports() method in MediaCodecInfo.AudioCapabilities 582 return supports(sampleRate, null); in isSampleRateSupported() 590 if (supports(rate, null /* channels */)) { in limitSampleRates() 740 if (!supports(sampleRate, channels)) { in supportsFormat() 946 if (!supports(width, height, null)) { in getSupportedFrameRatesFor() 965 return supports(width, height, frameRate); in areSizeAndRateSupported() 973 return supports(width, height, null); in isSizeSupported() 976 private boolean supports( in supports() method in MediaCodecInfo.VideoCapabilities 1021 return supports(width, height, rate); in supportsFormat() 1920 private boolean supports( in supports() method in MediaCodecInfo.EncoderCapabilities [all …]
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/frameworks/base/docs/html/google/play/publishing/ |
D | multiple-apks.jd | 73 <p>Although <strong>we encourage you to develop and publish a single APK</strong> that supports as 91 <p>Currently, these are the only device characteristics that Google Play supports for publishing 206 href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code 207 <supports-gl-texture>}</a> element(s).</p> 216 href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 217 <supports-screens>}</a> <em>or</em> <a 220 <a href="{@docRoot}guide/topics/manifest/supports-screens-element.html">{@code 221 <supports-screens>}</a> when possible.</p> 222 <p>For example, you can provide one APK that supports small and normal size screens and another 223 APK that supports large and xlarge screens.</p> [all …]
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagRelocations.inc | 2 …tclass, DiagnosticEngine::Fatal, "Only supports 32 and 64 bits targets. (Target: %0, bitclass:%1)"…
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/frameworks/base/docs/html/training/multiple-apks/ |
D | texture.jd | 78 the <a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">supports-gl-texture 102 "red", instead of "The one that supports ETC1 texture formats", etc.</p> 209 devices which support them, and should a device ever come along which supports both Red and Green, 228 <supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" /> 236 <supports-gl-texture android:name="GL_AMD_compressed_ATC_texture" /> 244 <supports-gl-texture android:name="GL_IMG_texture_compression_pvrtc" /> 256 <li>Double check your manifest filters for conflicting information (an APK that only supports 283 supports-screens: 'xlarge' 284 supports-any-density: 'true' 290 supports-screens and compatible-screens, and that you don’t have unintended "uses-feature" values
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D | screensize.jd | 262 <supports-screens android:smallScreens="true" 273 <supports-screens android:smallScreens="false" 284 <supports-screens android:smallScreens="false" 291 Note that technically, multiple APK’s will work with either the supports-screens 311 <li>Double check your manifest filters for conflicting information (an APK that only supports 338 supports-screens: 'xlarge' 339 supports-any-density: 'true' 345 supports-screens and compatible-screens, and that you don’t have unintended "uses-feature" values
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D | multiple.jd | 369 <supports-screens android:smallScreens="true" 381 <supports-screens android:smallScreens="false" 393 <supports-screens android:smallScreens="false" 405 <supports-screens android:smallScreens="true" 413 Note that technically, multiple APK’s will work with either the supports-screens tag, or the 433 <li>Double check your manifest filters for conflicting information (an APK that only supports 460 supports-screens: 'xlarge' 461 supports-any-density: 'true' 467 supports-screens and compatible-screens, and that you don’t have unintended "uses-feature" values
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/frameworks/native/opengl/specs/ |
D | EGL_ANDROID_framebuffer_target.txt | 37 Android supports a number of different ANativeWindow implementations that 43 supports rendering to an ANativeWindow for which the buffers are passed to
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D | EGL_ANDROID_recordable.txt | 37 Android supports a number of different ANativeWindow implementations that 42 boolean EGLConfig attribute that indicates whether the EGLConfig supports
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 52 specification intended for embedded devices. Android supports several versions of the OpenGL ES 81 <p>Android supports OpenGL both through its framework API and the Native Development 237 device supports it. For more information about checking the OpenGL ES version supported by a 243 compression formats, you must declare the formats your application supports in your manifest file 244 using <a href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html">{@code 245 <supports-gl-texture>}</a>. For more information about available texture compression 251 href="{@docRoot}guide/topics/manifest/supports-gl-texture-element.html#market-texture-filtering"> 253 <supports-gl-texture>} documentation.</p> 478 Beginning with Android 2.2 (API level 8), the framework supports the OpenGL ES 2.0 API 520 format also supports transparency (alpha channel).</p> [all …]
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/frameworks/base/docs/html/training/basics/actionbar/ |
D | index.jd | 59 supports only Android 3.0 and higher or also supports versions as low as Android 2.1
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/frameworks/base/docs/html/guide/topics/ui/controls/ |
D | pickers.jd | 48 level 11), if your app supports versions of Android older than 3.0—even as low as Android 68 <p class="note"><strong>Note:</strong> If your app supports versions of Android older than 3.0, 148 <p class="caution"><strong>Caution:</strong> If your app supports versions of Android lower than 173 <p class="note"><strong>Note:</strong> If your app supports versions of Android older than 3.0, 253 <p class="caution"><strong>Caution:</strong> If your app supports versions of Android lower than
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/frameworks/base/docs/html/google/play/billing/ |
D | versions.jd | 11 …query the Google Play Store app to determine what version of the API it supports and what features… 14 …irectly returned the Google Play. Instead, you can check if Google Play supports the version of th…
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/frameworks/base/media/tests/MediaFrameworkTest/src/com/android/mediaframeworktest/integration/ |
D | CameraBinderTest.java | 136 boolean supports = res == CameraBinderTestUtils.NO_ERROR; in testSupportsCamera2Api() 137 Log.v(TAG, "Camera " + cameraId + " supports api2: " + supports); in testSupportsCamera2Api()
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/frameworks/base/docs/html/training/beam-files/ |
D | send-files.jd | 32 storage, test to ensure your device supports NFC, and provide URIs to Android Beam file 148 supports NFC by calling {@link android.content.pm.PackageManager#hasSystemFeature 151 version supports Android Beam file transfer by testing the value of 196 Once you've verified that the device supports Android Beam file transfer, add a callback
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