Searched refs:t_orientation (Results 1 – 1 of 1) sorted by relevance
478 uint32_t t_orientation = transform.getOrientation(); in setGeometry() local485 bool is_h_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_H) != 0; in setGeometry()486 bool is_v_flipped = (t_orientation & NATIVE_WINDOW_TRANSFORM_FLIP_V) != 0; in setGeometry()488 t_orientation ^= NATIVE_WINDOW_TRANSFORM_FLIP_V | in setGeometry()493 transform = Transform(t_orientation) * Transform(invTransform); in setGeometry()