Searched refs:target_coords_ (Results 1 – 2 of 2) sorted by relevance
86 target_coords_(NULL), in ShaderProgram()110 target_coords_(NULL), in ShaderProgram()126 delete[] target_coords_; in ~ShaderProgram()140 if (!target_coords_) in SetDefaultCoords()141 target_coords_ = new float[8]; in SetDefaultCoords()152 target_coords_[0] = -1.0f; in SetDefaultCoords()153 target_coords_[1] = -1.0f; in SetDefaultCoords()154 target_coords_[2] = 1.0f; in SetDefaultCoords()155 target_coords_[3] = -1.0f; in SetDefaultCoords()156 target_coords_[4] = -1.0f; in SetDefaultCoords()[all …]
517 float* target_coords_; variable