Searched refs:texLeft (Results 1 – 1 of 1) sorted by relevance
209 float texLeft = mXOffset[chi] / fullTexWidth; in drawString() local228 texes[off + 0] = texLeft; in drawString()232 texes[off + 4] = texLeft; in drawString()234 texes[off + 6] = texLeft; in drawString()