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Searched refs:texTarget (Results 1 – 2 of 2) sorted by relevance

/frameworks/native/libs/gui/
DGLConsumer.cpp120 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : in GLConsumer() argument
132 mTexTarget(texTarget), in GLConsumer()
146 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() argument
159 mTexTarget(texTarget), in GLConsumer()
1109 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() argument
1110 glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage); in bindToTextureTarget()
/frameworks/native/include/gui/
DGLConsumer.h296 void bindToTextureTarget(uint32_t texTarget);