Searched refs:texTarget (Results 1 – 2 of 2) sorted by relevance
120 uint32_t texTarget, bool useFenceSync, bool isControlledByApp) : in GLConsumer() argument132 mTexTarget(texTarget), in GLConsumer()146 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t texTarget, in GLConsumer() argument159 mTexTarget(texTarget), in GLConsumer()1109 void GLConsumer::EglImage::bindToTextureTarget(uint32_t texTarget) { in bindToTextureTarget() argument1110 glEGLImageTargetTexture2DOES(texTarget, (GLeglImageOES)mEglImage); in bindToTextureTarget()
296 void bindToTextureTarget(uint32_t texTarget);