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Searched refs:texX (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/
DLayer.h95 const float texX = 1.0f / float(texture.width); in setRegionAsRect() local
99 regionRect.left * texX, (height - regionRect.top) * texY, in setRegionAsRect()
100 regionRect.right * texX, (height - regionRect.bottom) * texY); in setRegionAsRect()
DLayerRenderer.cpp163 const float texX = 1.0f / float(mLayer->getWidth()); in generateMesh() local
172 const float u1 = r->left * texX; in generateMesh()
174 const float u2 = r->right * texX; in generateMesh()
DOpenGLRenderer.cpp1119 const float texX = 1.0f / float(layer->getWidth()); in composeLayerRegion() local
1157 const float u1 = r->left * texX; in composeLayerRegion()
1159 const float u2 = r->right * texX; in composeLayerRegion()