Searched refs:textShadow (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/ |
D | OpenGLRenderer.h | 300 static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) { in getTextShadow() argument 303 if (textShadow) { in getTextShadow() 304 textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma); in getTextShadow() 305 textShadow->dx = blur.fOffset.fX; in getTextShadow() 306 textShadow->dy = blur.fOffset.fY; in getTextShadow() 307 textShadow->color = blur.fColor; in getTextShadow()
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D | DisplayListOp.h | 265 OpenGLRenderer::TextShadow textShadow; in getLocalBounds() local 266 if (OpenGLRenderer::getTextShadow(mPaint, &textShadow)) { in getLocalBounds() 268 shadow.translate(textShadow.dx, textShadow.dx); in getLocalBounds() 269 shadow.outset(textShadow.radius); in getLocalBounds()
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D | OpenGLRenderer.cpp | 2624 TextShadow textShadow; 2625 if (!getTextShadow(paint, &textShadow)) { 2633 paint, text, bytesCount, count, textShadow.radius, positions); 2639 const float sx = x - shadow->left + textShadow.dx; 2640 const float sy = y - shadow->top + textShadow.dy; 2642 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha; 2644 textShadow.color = SK_ColorWHITE; 2649 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
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