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Searched refs:textureTransform (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DSkiaShader.cpp183 mat4 textureTransform; in setupProgram() local
184 computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in setupProgram()
196 GL_FALSE, &textureTransform.data[0]); in setupProgram()
284 mat4 textureTransform; in setupProgram() local
285 computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in setupProgram()
294 GL_FALSE, &textureTransform.data[0]); in setupProgram()
DLayerRenderer.h61 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
DLayerRenderer.cpp293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument
301 layer->getTexTransform().load(textureTransform); in updateTextureLayer()
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
DGLES20Canvas.java619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() argument
625 drawTextureRect(texture, textureTransform, mTempTargetRect); in drawTexture()