Searched refs:textureTransform (Results 1 – 4 of 4) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SkiaShader.cpp | 183 mat4 textureTransform; in setupProgram() local 184 computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in setupProgram() 196 GL_FALSE, &textureTransform.data[0]); in setupProgram() 284 mat4 textureTransform; in setupProgram() local 285 computeScreenSpaceMatrix(textureTransform, SkMatrix::I(), shader.getLocalMatrix(), in setupProgram() 294 GL_FALSE, &textureTransform.data[0]); in setupProgram()
|
D | LayerRenderer.h | 61 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform);
|
D | LayerRenderer.cpp | 293 bool isOpaque, bool forceFilter, GLenum renderTarget, float* textureTransform) { in updateTextureLayer() argument 301 layer->getTexTransform().load(textureTransform); in updateTextureLayer()
|
/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLES20Canvas.java | 619 public void drawTexture(BasicTexture texture, float[] textureTransform, int x, int y, int w, in drawTexture() argument 625 drawTextureRect(texture, textureTransform, mTempTargetRect); in drawTexture()
|