Searched refs:textureUnit (Results 1 – 6 of 6) sorted by relevance
/frameworks/base/libs/hwui/ |
D | SkiaShader.h | 55 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 65 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { in setupProgram() argument 78 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 89 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 102 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 113 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader);
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D | SkiaShader.cpp | 140 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader); 156 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { in setupProgram() argument 158 gSetupProgramProc[getType(shader)](caches, modelViewMatrix, textureUnit, extensions, shader); in setupProgram() 171 GLuint* textureUnit, const Extensions&, const SkShader& shader) { in setupProgram() argument 177 GLuint textureSlot = (*textureUnit)++; in setupProgram() 264 GLuint* textureUnit, const Extensions& extensions, const SkShader& shader) { in setupProgram() argument 271 GLuint textureSlot = (*textureUnit)++; in setupProgram() 367 GLuint* textureUnit, const Extensions&, const SkShader& shader) { in setupProgram() argument 393 GLuint textureSlot = (*textureUnit)++; in setupProgram() 410 caches->dither.setupProgram(program, textureUnit); in setupProgram() [all …]
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D | Dither.cpp | 89 void Dither::setupProgram(Program* program, GLuint* textureUnit) { in setupProgram() argument 92 GLuint textureSlot = (*textureUnit)++; in setupProgram()
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D | Dither.h | 43 void setupProgram(Program* program, GLuint* textureUnit);
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D | Caches.cpp | 527 void Caches::activeTexture(GLuint textureUnit) { in activeTexture() argument 528 if (mTextureUnit != textureUnit) { in activeTexture() 529 glActiveTexture(gTextureUnits[textureUnit]); in activeTexture() 530 mTextureUnit = textureUnit; in activeTexture()
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D | Caches.h | 234 void activeTexture(GLuint textureUnit);
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