Searched refs:topAmount (Results 1 – 1 of 1) sorted by relevance
1356 float topAmount = getCurrentOverScrollAmount(true); in fling() local1358 if (velocityY < 0 && topAmount > 0) { in fling()1359 mOwnScrollY -= (int) topAmount; in fling()1363 * mOverflingDistance + topAmount; in fling()