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/frameworks/base/docs/html/training/graphics/opengl/
Dprojection.jd42 <li><em>Projection</em> - This transformation adjusts the coordinates of drawn objects based on
45 window. A projection transformation typically only has to be calculated when the proportions of the
52 <li><em>Camera View</em> - This transformation adjusts the coordinates of drawn objects based on a
55 drawn objects. A camera view transformation might be calculated only once when you establish your
66 <p>The data for a projection transformation is calculated in the {@link
70 projection transformation {@link android.opengl.Matrix} using the {@link
92 with a camera view transformation in the {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame
95 <p class="note"><strong>Note:</strong> Just applying a projection transformation to your
97 view transformation in order for anything to show up on screen.</p>
102 <p>Complete the process of transforming your drawn objects by adding a camera view transformation as
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Dmotion.jd49 another transformation matrix (a rotation matrix) and then combine it with your projection and
50 camera view transformation matrices:</p>
59 // Create a rotation transformation for the triangle
/frameworks/base/services/core/java/com/android/server/wm/
DAppWindowAnimator.java42 final Transformation transformation = new Transformation(); field in AppWindowAnimator
115 transformation.clear(); in setAnimation()
116 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setAnimation()
129 transformation.clear(); in setDummyAnimation()
130 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setDummyAnimation()
218 transformation.clear(); in stepAnimation()
219 boolean hasMoreFrames = animation.getTransformation(currentTime, transformation); in stepAnimation()
229 ", xform=" + transformation); in stepAnimation()
309 transformation.clear(); in stepAnimationLocked()
364 transformation.printShortString(pw); in dump()
/frameworks/rs/scriptc/
Drs_matrix.rsh33 * \li To create a transformation matrix that performs two transformations at
34 * once, multiply the two source matrices, with the first transformation as the
35 * right argument. E.g. to create a transformation matrix that applies the
36 * transformation \e s1 followed by \e s2, call
40 * \li We have two style of functions to create transformation matrices:
42 * former style simply stores the transformation matrix in the first argument.
43 * The latter modifies a pre-existing transformation matrix so that the new
44 * transformation happens first. E.g. if you call \ref rsMatrixTranslate
233 * To combine two 4x4 transformaton matrices, multiply the second transformation matrix
234 * by the first transformation matrix. E.g. to create a transformation matrix that applies
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/frameworks/base/docs/html/guide/topics/graphics/
Dview-animation.jd29 180 degrees, or you can have the text move and rotate simultaneously. Each transformation takes a
30 set of parameters specific for that transformation (starting size and ending size for size
34 plus the duration of the preceding transformation.</p>
88 <p>You can determine how a transformation is applied over time by assigning an {@link
91 tells a transformation to start slow and speed up. Each one has an attribute value that can be
Dopengl.jd278 matrix creates a transformation that renders objects from a specific eye position.</p>
307 <li><strong>Camera transformation matrix</strong> - Once you have adjusted the coordinate system
320 // Set GL_MODELVIEW transformation mode
361 <p class="note"><strong>Note:</strong> The example above defines a single transformation matrix
/frameworks/base/core/java/android/view/animation/
DAnimation.java1010 RectF invalidate, Transformation transformation) { in getInvalidateRegion() argument
1016 transformation.getMatrix().mapRect(invalidate); in getInvalidateRegion()
1027 tempTransformation.set(transformation); in getInvalidateRegion()
1028 transformation.set(previousTransformation); in getInvalidateRegion()
/frameworks/base/tools/layoutlib/create/
DREADME.txt104 The first step of the transformation is to implement the method delegates.
116 The next step of the transformation is changing the name of the class in case we requested the class
/frameworks/av/media/mediaserver/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/base/cmds/dpm/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/
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/frameworks/av/media/libeffects/visualizer/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/base/packages/FakeOemFeatures/
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/frameworks/base/packages/SystemUI/
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/frameworks/av/media/libstagefright/codecs/mp3dec/
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/frameworks/base/data/fonts/
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/frameworks/av/media/libstagefright/codecs/aacenc/
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/frameworks/av/cmds/stagefright/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/drm/libdrmframework/plugins/forward-lock/FwdLockEngine/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/base/cmds/pm/
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/frameworks/av/media/libstagefright/codecs/common/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/services/audioflinger/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/base/libs/storage/
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/frameworks/base/cmds/content/
DNOTICE44 transformation or translation of a Source form, including but
/frameworks/av/media/libstagefright/matroska/
DNOTICE44 transformation or translation of a Source form, including but

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