/frameworks/base/docs/html/training/graphics/opengl/ |
D | projection.jd | 42 <li><em>Projection</em> - This transformation adjusts the coordinates of drawn objects based on 45 window. A projection transformation typically only has to be calculated when the proportions of the 52 <li><em>Camera View</em> - This transformation adjusts the coordinates of drawn objects based on a 55 drawn objects. A camera view transformation might be calculated only once when you establish your 66 <p>The data for a projection transformation is calculated in the {@link 70 projection transformation {@link android.opengl.Matrix} using the {@link 92 with a camera view transformation in the {@link android.opengl.GLSurfaceView.Renderer#onDrawFrame 95 <p class="note"><strong>Note:</strong> Just applying a projection transformation to your 97 view transformation in order for anything to show up on screen.</p> 102 <p>Complete the process of transforming your drawn objects by adding a camera view transformation as [all …]
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D | motion.jd | 49 another transformation matrix (a rotation matrix) and then combine it with your projection and 50 camera view transformation matrices:</p> 59 // Create a rotation transformation for the triangle
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/frameworks/base/services/core/java/com/android/server/wm/ |
D | AppWindowAnimator.java | 42 final Transformation transformation = new Transformation(); field in AppWindowAnimator 115 transformation.clear(); in setAnimation() 116 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setAnimation() 129 transformation.clear(); in setDummyAnimation() 130 transformation.setAlpha(mAppToken.isVisible() ? 1 : 0); in setDummyAnimation() 218 transformation.clear(); in stepAnimation() 219 boolean hasMoreFrames = animation.getTransformation(currentTime, transformation); in stepAnimation() 229 ", xform=" + transformation); in stepAnimation() 309 transformation.clear(); in stepAnimationLocked() 364 transformation.printShortString(pw); in dump()
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/frameworks/rs/scriptc/ |
D | rs_matrix.rsh | 33 * \li To create a transformation matrix that performs two transformations at 34 * once, multiply the two source matrices, with the first transformation as the 35 * right argument. E.g. to create a transformation matrix that applies the 36 * transformation \e s1 followed by \e s2, call 40 * \li We have two style of functions to create transformation matrices: 42 * former style simply stores the transformation matrix in the first argument. 43 * The latter modifies a pre-existing transformation matrix so that the new 44 * transformation happens first. E.g. if you call \ref rsMatrixTranslate 233 * To combine two 4x4 transformaton matrices, multiply the second transformation matrix 234 * by the first transformation matrix. E.g. to create a transformation matrix that applies [all …]
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | view-animation.jd | 29 180 degrees, or you can have the text move and rotate simultaneously. Each transformation takes a 30 set of parameters specific for that transformation (starting size and ending size for size 34 plus the duration of the preceding transformation.</p> 88 <p>You can determine how a transformation is applied over time by assigning an {@link 91 tells a transformation to start slow and speed up. Each one has an attribute value that can be
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D | opengl.jd | 278 matrix creates a transformation that renders objects from a specific eye position.</p> 307 <li><strong>Camera transformation matrix</strong> - Once you have adjusted the coordinate system 320 // Set GL_MODELVIEW transformation mode 361 <p class="note"><strong>Note:</strong> The example above defines a single transformation matrix
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/frameworks/base/core/java/android/view/animation/ |
D | Animation.java | 1010 RectF invalidate, Transformation transformation) { in getInvalidateRegion() argument 1016 transformation.getMatrix().mapRect(invalidate); in getInvalidateRegion() 1027 tempTransformation.set(transformation); in getInvalidateRegion() 1028 transformation.set(previousTransformation); in getInvalidateRegion()
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/frameworks/base/tools/layoutlib/create/ |
D | README.txt | 104 The first step of the transformation is to implement the method delegates. 116 The next step of the transformation is changing the name of the class in case we requested the class
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/frameworks/av/media/mediaserver/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/cmds/dpm/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libeffects/visualizer/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/packages/FakeOemFeatures/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/packages/SystemUI/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libstagefright/codecs/mp3dec/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/data/fonts/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libstagefright/codecs/aacenc/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/cmds/stagefright/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/drm/libdrmframework/plugins/forward-lock/FwdLockEngine/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/cmds/pm/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libstagefright/codecs/common/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/services/audioflinger/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/libs/storage/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/base/cmds/content/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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/frameworks/av/media/libstagefright/matroska/ |
D | NOTICE | 44 transformation or translation of a Source form, including but
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