Searched refs:transformationMatrix (Results 1 – 2 of 2) sorted by relevance
282 update.state.transformationMatrix.dsdx, in doUpdateSprites()283 update.state.transformationMatrix.dtdx, in doUpdateSprites()284 update.state.transformationMatrix.dsdy, in doUpdateSprites()285 update.state.transformationMatrix.dtdy); in doUpdateSprites()467 if (mLocked.state.transformationMatrix != matrix) { in setTransformationMatrix()468 mLocked.state.transformationMatrix = matrix; in setTransformationMatrix()
192 SpriteTransformationMatrix transformationMatrix; member