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Searched refs:u1 (Results 1 – 21 of 21) sorted by relevance

/frameworks/compile/mclinker/unittests/
DGraphTest.cpp44 ListDigraph::Node* u1 = graph.addNode(); in TEST_F() local
48 ASSERT_TRUE(NULL == u1->first_in); in TEST_F()
49 ASSERT_TRUE(NULL == u1->first_out); in TEST_F()
50 ASSERT_TRUE(u2 == u1->prev); in TEST_F()
51 ASSERT_TRUE(NULL == u1->next); in TEST_F()
56 ASSERT_TRUE(u1 == u2->next); in TEST_F()
69 ASSERT_TRUE(NULL == u1->first_in); in TEST_F()
70 ASSERT_TRUE(NULL == u1->first_out); in TEST_F()
71 ASSERT_TRUE(u3 == u1->prev); in TEST_F()
72 ASSERT_TRUE(NULL == u1->next); in TEST_F()
[all …]
/frameworks/base/libs/hwui/
DPatch.cpp178 float u1 = 0.0f; in generateRow() local
193 u1 += uOffset / bitmapWidth; in generateRow()
196 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); in generateRow()
200 u1 = stepX / bitmapWidth; in generateRow()
207 generateQuad(vertex, x1, y1, x2, y2, u1, v1, 1.0f, v2, quadCount); in generateRow()
212 float u1, float v1, float u2, float v2, uint32_t& quadCount) { in generateQuad() argument
225 PATCH_LOGD(" left, top = %.2f, %.2f\t\tu1, v1 = %.8f, %.8f", x1, y1, u1, v1); in generateQuad()
237 mUvMapper.map(u1, v1, u2, v2); in generateQuad()
239 TextureVertex::set(vertex++, x1, y1, u1, v1); in generateQuad()
241 TextureVertex::set(vertex++, x1, y2, u1, v2); in generateQuad()
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DUvMapper.h101 void map(float& u1, float& v1, float& u2, float& v2) const { in map() argument
103 u1 = lerp(mMinU, mMaxU, u1); in map()
DFontRenderer.h162 void appendMeshQuadNoClip(float x1, float y1, float u1, float v1,
166 void appendMeshQuad(float x1, float y1, float u1, float v1,
170 void appendRotatedMeshQuad(float x1, float y1, float u1, float v1,
DPatch.h68 float u1, float v1, float u2, float v2, uint32_t& quadCount);
DFontRenderer.cpp537 void FontRenderer::appendMeshQuadNoClip(float x1, float y1, float u1, float v1, in appendMeshQuadNoClip() argument
545 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, in appendMeshQuadNoClip()
549 void FontRenderer::appendMeshQuad(float x1, float y1, float u1, float v1, in appendMeshQuad() argument
558 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendMeshQuad()
572 void FontRenderer::appendRotatedMeshQuad(float x1, float y1, float u1, float v1, in appendRotatedMeshQuad() argument
576 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); in appendRotatedMeshQuad()
DLayerRenderer.cpp172 const float u1 = r->left * texX; in generateMesh() local
177 TextureVertex::set(mesh++, r->left, r->top, u1, v1); in generateMesh()
179 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); in generateMesh()
DOpenGLRenderer.cpp1157 const float u1 = r->left * texX; in composeLayerRegion() local
1163 TextureVertex::set(mesh++, r->left, r->top, u1, v1); in composeLayerRegion()
1165 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); in composeLayerRegion()
2067 float u1 = float(x) / meshWidth;
2072 mapper.map(u1, v1, u2, v2);
2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2085 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2088 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2166 float u1 = fmax(0.0f, srcLeft / width);
2171 getMapper(texture).map(u1, v1, u2, v2);
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DOpenGLRenderer.h796 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/
Dconceal.cpp142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; in CopyVopMB() local
155 u1 = curr->uChan + chrstart; in CopyVopMB()
175 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB()
176 u1 += width_C; in CopyVopMB()
178 oscl_memcpy(u1, u2, B_SIZE); in CopyVopMB()
179 u1 += width_C; in CopyVopMB()
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p10/src/
DarmVCM4P10_DeblockingLuma_unsafe_s.s87 u1 RN 3 label
196 UHSUB8 u1, q_0, p_0
198 EOR u1, u1, m01 ,LSL #7
204 UHADD8 P1a, p_2, u1
212 UHADD8 Q1a, q_2, u1
/frameworks/base/libs/hwui/font/
DFont.cpp171 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
176 mState->appendMeshQuad(nPenX, nPenY, u1, v2, in drawCachedGlyph()
179 nPenX, nPenY - height, u1, v1, glyph->mCacheTexture); in drawCachedGlyph()
200 float u1 = glyph->mBitmapMinU; in drawCachedGlyphTransformed() local
206 p[0].x(), p[0].y(), u1, v2, in drawCachedGlyphTransformed()
209 p[3].x(), p[3].y(), u1, v1, glyph->mCacheTexture); in drawCachedGlyphTransformed()
266 const float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
273 position->y() + destination[0].y(), u1, v2, in drawCachedGlyph()
279 position->y() + destination[3].y(), u1, v1, in drawCachedGlyph()
DCacheTexture.h157 inline void addQuad(float x1, float y1, float u1, float v1, in addQuad() argument
164 TextureVertex::set(mesh++, x1, y1, u1, v1); in addQuad()
/frameworks/rs/
DrsPath.h57 bool subdivideCheck(const BezierSegment_t *s, float u1, float u2);
DrsFont.cpp99 float u1 = glyph->mBitmapMinU; in drawCachedGlyph() local
107 state->appendMeshQuad(nPenX, nPenY, 0, u1, v2, in drawCachedGlyph()
110 nPenX, nPenY - height, 0, u1, v1); in drawCachedGlyph()
669 float u1, float v1, in appendMeshQuad() argument
693 (*currentPos++) = u1; in appendMeshQuad()
DrsFont.h247 float u1, float v1,
/frameworks/rs/driver/
DrsdGL.h93 float x1, float y1, float z1, float u1, float v1,
DrsdGL.cpp535 float x1, float y1, float z1, float u1, float v1, in rsdGLDrawQuadTexCoords() argument
541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords()
DrsdRuntimeStubs.cpp305 static void SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, in SC_DrawQuadTexCoords() argument
327 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in SC_DrawQuadTexCoords()
/frameworks/rs/scriptc/
Drs_graphics.rsh281 * @param u1
300 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1,
/frameworks/base/media/tests/contents/media_api/music/
Dtest_amr_ietf.amr258 u1�~�@��<�