Searched refs:vectorVel (Results 1 – 2 of 2) sorted by relevance
330 float vectorVel = 0f; in onTouchEvent() local334 vectorVel = (float) Math.hypot( in onTouchEvent()337 boolean expand = flingExpands(vel, vectorVel) in onTouchEvent()523 protected boolean flingExpands(float vel, float vectorVel) { in flingExpands() argument527 if (Math.abs(vectorVel) < mFlingAnimationUtils.getMinVelocityPxPerSecond()) { in flingExpands()
720 protected boolean flingExpands(float vel, float vectorVel) { in flingExpands() argument721 boolean expands = super.flingExpands(vel, vectorVel); in flingExpands()