Searched refs:velAbs (Results 1 – 1 of 1) sorted by relevance
137 float velAbs = Math.abs(velocity); in getProperties() local138 float durationSeconds = LINEAR_OUT_SLOW_IN_START_GRADIENT * diff / velAbs; in getProperties()141 } else if (velAbs >= mMinVelocityPxPerSecond) { in getProperties()146 = new VelocityInterpolator(durationSeconds, velAbs, diff); in getProperties()205 float velAbs = Math.abs(velocity); in getDismissingProperties() local206 float y2 = calculateLinearOutFasterInY2(velAbs); in getDismissingProperties()210 float durationSeconds = startGradient * diff / velAbs; in getDismissingProperties()213 } else if (velAbs >= mMinVelocityPxPerSecond) { in getDismissingProperties()219 = new VelocityInterpolator(durationSeconds, velAbs, diff); in getDismissingProperties()