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Searched refs:viewHandle (Results 1 – 1 of 1) sorted by relevance

/frameworks/base/core/jni/android/graphics/
DCamera.cpp17 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_destructor() local
18 Sk3DView* view = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_destructor()
23 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_save() local
24 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_save()
29 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_restore() local
30 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_restore()
36 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_translate() local
37 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_translate()
42 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_rotateX() local
43 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_rotateX()
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