Searched refs:viewHandle (Results 1 – 1 of 1) sorted by relevance
17 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_destructor() local18 Sk3DView* view = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_destructor()23 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_save() local24 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_save()29 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_restore() local30 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_restore()36 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_translate() local37 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_translate()42 jlong viewHandle = env->GetLongField(obj, gNativeInstanceFieldID); in Camera_rotateX() local43 Sk3DView* v = reinterpret_cast<Sk3DView*>(viewHandle); in Camera_rotateX()[all …]