Searched refs:viewProj (Results 1 – 8 of 8) sorted by relevance
93 * @param viewProj matrix to extract planes from102 rsExtractFrustumPlanes(const rs_matrix4x4 *viewProj,107 left->x = viewProj->m[3] + viewProj->m[0];108 left->y = viewProj->m[7] + viewProj->m[4];109 left->z = viewProj->m[11] + viewProj->m[8];110 left->w = viewProj->m[15] + viewProj->m[12];112 right->x = viewProj->m[3] - viewProj->m[0];113 right->y = viewProj->m[7] - viewProj->m[4];114 right->z = viewProj->m[11] - viewProj->m[8];115 right->w = viewProj->m[15] - viewProj->m[12];[all …]
47 rsMatrixLoad(&cam->viewProj, &cam->proj);48 rsMatrixMultiply(&cam->viewProj, &cam->view);50 rsExtractFrustumPlanes(&cam->viewProj,
56 } else if(mParamName.equalsIgnoreCase(viewProj)) { in getTypeFromName()
137 rsMatrixLoad((rs_matrix4x4*)dataPtr, ¤tCam->viewProj);149 rsMatrixLoad((rs_matrix4x4*)dataPtr, ¤tCam->viewProj);
48 static final String viewProj = "viewProj"; field in ShaderParam
151 rs_matrix4x4 viewProj;255 rsMatrixLoad(&mvpInv, &cam->viewProj);
3 rs_matrix4x4 viewProj;
21 rs_matrix4x4 viewProj;