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Searched refs:wavHeader (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DAudioPlayer.cpp214 const struct riff_wave_header* wavHeader; in threadLoop() local
228 wavHeader = (const struct riff_wave_header *)wavData; in threadLoop()
229 if (wavLength < sizeof(*wavHeader) || (wavHeader->riff_id != ID_RIFF) || in threadLoop()
230 (wavHeader->wave_id != ID_WAVE)) { in threadLoop()
234 wavData += sizeof(*wavHeader); in threadLoop()
235 wavLength -= sizeof(*wavHeader); in threadLoop()
/frameworks/av/services/audioflinger/
DAudioFlinger.cpp2878 char wavHeader[44]; in dumpTee() local
2879 memcpy(wavHeader, in dumpTee()
2881 sizeof(wavHeader)); in dumpTee()
2886 wavHeader[22] = channelCount; // number of channels in dumpTee()
2887 wavHeader[24] = sampleRate; // sample rate in dumpTee()
2888 wavHeader[25] = sampleRate >> 8; in dumpTee()
2889 wavHeader[32] = frameSize; // block alignment in dumpTee()
2890 wavHeader[33] = frameSize >> 8; in dumpTee()
2891 write(teeFd, wavHeader, sizeof(wavHeader)); in dumpTee()