Searched refs:writeAsSRGB (Results 1 – 1 of 1) sorted by relevance
112 void fillTexture(bool writeAsSRGB) { in fillTexture() argument119 if (writeAsSRGB) { in fillTexture()133 glTexImage2D(GL_TEXTURE_2D, 0, writeAsSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8, in fillTexture()