Searched refs:z3 (Results 1 – 6 of 6) sorted by relevance
/frameworks/rs/driver/ |
D | rsdGL.h | 95 float x3, float y3, float z3, float u3, float v3,
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D | rsdGL.cpp | 537 float x3, float y3, float z3, float u3, float v3, in rsdGLDrawQuadTexCoords() argument 540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 307 float x3, float y3, float z3, float u3, float v3, in SC_DrawQuadTexCoords() argument 326 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in SC_DrawQuadTexCoords() 341 float x3, float y3, float z3, in SC_DrawQuad() argument 345 x3, y3, z3, 1, 0, in SC_DrawQuad()
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/frameworks/rs/scriptc/ |
D | rs_graphics.rsh | 262 * @param z3 270 float x3, float y3, float z3, 290 * @param z3 302 float x3, float y3, float z3, float u3, float v3,
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/frameworks/rs/ |
D | rsFont.h | 250 float x3, float y3, float z3,
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D | rsFont.cpp | 672 float x3, float y3, float z3, in appendMeshQuad() argument 705 (*currentPos++) = z3; in appendMeshQuad()
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