Searched refs:RATE_200HZ (Results 1 – 4 of 4) sorted by relevance
295 #define RATE_200HZ 5000000LL macro
1668 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()3395 if (wanted <= RATE_200HZ) {4602 *wanted= RATE_200HZ;6540 if (resetRate <= RATE_200HZ) {
84 #define RATE_200HZ 5000000LL macro1622 if (wanted < RATE_200HZ) { in update_delay()2295 *wanted= RATE_200HZ; in getDmpRate()
89 #define RATE_200HZ 5000000LL macro1619 return ((mDelays[GameRotationVector] <= RATE_200HZ) ? 0 :1); in checkLPQRateSupported()3329 if (wanted <= RATE_200HZ) { in update_delay()4483 *wanted= RATE_200HZ; in getDmpRate()