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Searched refs:activeInput (Results 1 – 1 of 1) sorted by relevance

/hardware/libhardware_legacy/audio/
DAudioPolicyManagerBase.cpp474 audio_io_handle_t activeInput = getActiveInput(); in setForceUse() local
475 if (activeInput != 0) { in setForceUse()
476 AudioInputDescriptor *inputDesc = mInputs.valueFor(activeInput); in setForceUse()
480 inputDesc->mDevice, newDevice, activeInput); in setForceUse()
484 mpClientInterface->setParameters(activeInput, param.toString()); in setForceUse()
1005 audio_io_handle_t activeInput = getActiveInput(); in startInput() local
1006 if (!isVirtualInputDevice(inputDesc->mDevice) && activeInput != 0) { in startInput()
1007 AudioInputDescriptor *activeDesc = mInputs.valueFor(activeInput); in startInput()
1009 ALOGW("startInput() preempting already started low-priority input %d", activeInput); in startInput()
1010 stopInput(activeInput); in startInput()
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