Searched refs:cameraLUT (Results 1 – 2 of 2) sorted by relevance
44 const SceneModesEntry* cameraLUT = NULL; in getSceneModeEntry() local51 cameraLUT = CameraToSensorModesLUT[i].Table; in getSceneModeEntry()58 if (!cameraLUT) { in getSceneModeEntry()63 if(cameraLUT[i].scene == scene) { in getSceneModeEntry()64 entry = cameraLUT + i; in getSceneModeEntry()
39 const SceneModesEntry* cameraLUT = NULL; in getSceneModeEntry() local46 cameraLUT = CameraToSensorModesLUT[i].Table; in getSceneModeEntry()53 if (!cameraLUT) { in getSceneModeEntry()58 if(cameraLUT[i].scene == scene) { in getSceneModeEntry()59 entry = cameraLUT + i; in getSceneModeEntry()