Searched refs:mAction (Results 1 – 2 of 2) sorted by relevance
46 void setAction(int32_t action) {mAction = action;} in setAction()72 int32_t mAction; variable
270 mAction = 0; in VASurfaceMap()298 if (mAction & MAP_ACTION_COLORCONVERT) { in doMapping()316 mAction &= ~MAP_ACTION_COLORCONVERT; in doMapping()334 if (mAction & MAP_ACTION_ALIGN64 && stride % 64 != 0) { in doMapping()337 mAction |= MAP_ACTION_COPY; in doMapping()340 if(mAction & MAP_ACTION_ALIGN64 && width <= 320 && height <= 240) { in doMapping()341 mAction |= MAP_ACTION_COPY; in doMapping()344 if (mAction & MAP_ACTION_COPY) { //must allocate new vasurface(EXternalMemoryNULL, uncached) in doMapping()369 if (mAction & MAP_ACTION_COLORCONVERT) { in doMapping()374 if (mAction & MAP_ACTION_COPY) { in doMapping()