Searched refs:mPosition (Results 1 – 6 of 6) sorted by relevance
47 memset(&mPosition, 0, sizeof(mPosition)); in DisplayPlane()116 mPosition.x = (int) (((float)x/DEFAULT_DRM_FB_WIDTH)*mDisplayWidth); in setPosition()117 mPosition.y = (int) (((float)y/DEFAULT_DRM_FB_HEIGHT)*mDisplayHeight); in setPosition()118 mPosition.w = (int) (((float)w/DEFAULT_DRM_FB_WIDTH)*mDisplayWidth); in setPosition()119 mPosition.h = (int) (((float)h/DEFAULT_DRM_FB_HEIGHT)*mDisplayHeight); in setPosition()129 if (mPosition.x != x || mPosition.y != y || in setPosition()130 mPosition.w != w || mPosition.h != h) { in setPosition()132 mPosition.x = x; in setPosition()133 mPosition.y = y; in setPosition()134 mPosition.w = w; in setPosition()[all …]
374 x = mode->hdisplay - mPosition.x - mPosition.w; in scalingSetup()376 x = mPosition.x; in scalingSetup()378 y = mode->vdisplay - mPosition.y - mPosition.h; in scalingSetup()380 y = mPosition.y; in scalingSetup()382 x = mPosition.x; in scalingSetup()383 y = mPosition.y; in scalingSetup()386 w = mPosition.w; in scalingSetup()387 h = mPosition.h; in scalingSetup()671 float scaleX = (float)mSrcCrop.w/mPosition.w; in setDataBuffer()672 float scaleY = (float)mSrcCrop.h/mPosition.h; in setDataBuffer()[all …]
161 dstX = mPosition.x; in setDataBuffer()162 dstY = mPosition.y; in setDataBuffer()163 dstW = mPosition.w; in setDataBuffer()164 dstH = mPosition.h; in setDataBuffer()342 stride = align_to((4 * align_to(mPosition.w, 32)), 64); in setFramebufferTarget()357 mContext.ctx.prim_ctx.linoff = (mPosition.h - 1) * stride + (mPosition.w - 1) * 4; in setFramebufferTarget()365 ((mPosition.h - 1) & 0xfff) << 16 | ((mPosition.w - 1) & 0xfff); in setFramebufferTarget()
98 int dstX = mPosition.x; in setDataBuffer()99 int dstY = mPosition.y; in setDataBuffer()100 int dstW = mPosition.w; in setDataBuffer()101 int dstH = mPosition.h; in setDataBuffer()
139 PlanePosition mPosition; variable
988 x = mPosition.x; in scalingSetup()989 y = mPosition.y; in scalingSetup()990 w = mPosition.w; in scalingSetup()991 h = mPosition.h; in scalingSetup()