Searched refs:scaleY (Results 1 – 2 of 2) sorted by relevance
207 float scaleY = (float)srcH / dstH; in isScalingSupported() local208 if (scaleX > 4.0 || scaleY > 4.0 || scaleX < 0.25 || scaleY < 0.25) { in isScalingSupported()
672 float scaleY = (float)mSrcCrop.h/mPosition.h; in setDataBuffer() local679 if (scaleY > 4.0) { in setDataBuffer()685 if (scaleX > 4.0 || scaleY > 4.0) { in setDataBuffer()813 float scaleY = (float)mSrcCrop.h / mPosition.h; in useOverlayRotation() local816 scaleY = (float)mSrcCrop.h / mPosition.w; in useOverlayRotation()818 if (scaleX >= 3 || scaleY >= 3 || scaleX < 1.0/3 || scaleY < 1.0/3) { in useOverlayRotation()830 else if (mTransform != HAL_TRANSFORM_ROT_180 && scaleX != scaleY) { in useOverlayRotation()