Searched refs:using_port (Results 1 – 2 of 2) sorted by relevance
209 if ((output->using_port == USING_TEXTURE_PORT) && output->output_drawable in psb_deinit_xvideo()221 if ((output->using_port == USING_OVERLAY_PORT) && output->output_drawable in psb_deinit_xvideo()239 output->using_port = 0; in psb_deinit_xvideo()479 if (output->textured_portID && (output->using_port == USING_TEXTURE_PORT)) { in psb__CheckGCXvImage()484 if (output->overlay_portID && (output->using_port == USING_OVERLAY_PORT)) { in psb__CheckGCXvImage()489 output->using_port = 0; in psb__CheckGCXvImage()519 …if ((output->textured_portID) && (output->using_port == USING_TEXTURE_PORT)) { /* stop texture por… in psb__CheckGCXvImage()524 output->using_port = USING_OVERLAY_PORT; in psb__CheckGCXvImage()553 …if ((output->overlay_portID) && (output->using_port == USING_OVERLAY_PORT)) { /* stop overlay port… in psb__CheckGCXvImage()558 output->using_port = USING_TEXTURE_PORT; in psb__CheckGCXvImage()
91 int using_port; member