Searched refs:MXY (Results 1 – 8 of 8) sorted by relevance
/packages/apps/LegacyCamera/jni/feature_stab/src/dbreg/ |
D | vp_motionmodel.h | 146 #define MXY(m) (m).par[1] macro 168 MXY(m)=MXZ(m)=MXW(m)=(VP_PAR)0.0; \ 177 MXY(m)=MXZ(m)=(VP_PAR)0.0; \ 208 outx = (MXX(m)*((VP_PAR)inx)+MXY(m)*((VP_PAR)iny)+MXW(m))/vpTmpWarpPnt___; \ 214 outx = (MXX(m)*((VP_PAR)inx)+MXY(m)*((VP_PAR)iny)+MXZ(m)*((VP_PAR)inz)+MXW(m))/vpTmpWarpPnt___; \ 221 #define VP_PROJX_3D(m,x,y,z,f,w) ((MXX(m)*(x)+MXY(m)*(y)+MXZ(m)*(z)+MXW(m))/(w)) 239 MXX(m)/=MWW(m); MXY(m)/=MWW(m); MXZ(m)/=MWW(m); MXW(m)/= MWW(m); \ 248 MXX(b),MXY(b),MXZ(b),MXW(b), \ 260 (MXX(m)*((VP_PAR)x)+MXY(m)*((VP_PAR)y)+MXW(m)*((VP_PAR)f))/((VP_PAR)w))
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D | dbstabsmooth.cpp | 71 …MXY(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MXY(f_motLF) + (1.0-f_smoothFactor)* (double) MXY… in smoothMotion() 200 …MXY(f_motLF) = (VP_PAR) (smooth_factor*(double) MXY(f_motLF) + (1.0-smooth_factor)* (double) MXY(*… in smoothMotion() 249 … MXY(*motLF) = (VP_PAR) (factor*(double) MXY(*motLF) + (1.0-factor)* (double) MXY(*inmot)); in smoothMotion1()
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D | vp_motionmodel.c | 253 mxx = MXX(*InB)*MXX(*InA)+MXY(*InB)*MYX(*InA)+MXZ(*InB)*MZX(*InA)+MXW(*InB)*MWX(*InA); in vp_cascade_motion() 254 mxy = MXX(*InB)*MXY(*InA)+MXY(*InB)*MYY(*InA)+MXZ(*InB)*MZY(*InA)+MXW(*InB)*MWY(*InA); in vp_cascade_motion() 255 mxz = MXX(*InB)*MXZ(*InA)+MXY(*InB)*MYZ(*InA)+MXZ(*InB)*MZZ(*InA)+MXW(*InB)*MWZ(*InA); in vp_cascade_motion() 256 mxw = MXX(*InB)*MXW(*InA)+MXY(*InB)*MYW(*InA)+MXZ(*InB)*MZW(*InA)+MXW(*InB)*MWW(*InA); in vp_cascade_motion() 258 myy = MYX(*InB)*MXY(*InA)+MYY(*InB)*MYY(*InA)+MYZ(*InB)*MZY(*InA)+MYW(*InB)*MWY(*InA); in vp_cascade_motion() 262 mzy = MZX(*InB)*MXY(*InA)+MZY(*InB)*MYY(*InA)+MZZ(*InB)*MZY(*InA)+MZW(*InB)*MWY(*InA); in vp_cascade_motion() 266 mwy = MWX(*InB)*MXY(*InA)+MWY(*InB)*MYY(*InA)+MWZ(*InB)*MZY(*InA)+MWW(*InB)*MWY(*InA); in vp_cascade_motion() 270 MXX(*Out)=mxx; MXY(*Out)=mxy; MXZ(*Out)=mxz; MXW(*Out)=mxw; in vp_cascade_motion()
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D | dbreg.cpp | 693 MXY(inmot) = H[1]; in SmoothMotion() 730 H[1] = MXY(outmot); in SmoothMotion()
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/packages/apps/Camera/jni/feature_stab/src/dbreg/ |
D | vp_motionmodel.h | 146 #define MXY(m) (m).par[1] macro 168 MXY(m)=MXZ(m)=MXW(m)=(VP_PAR)0.0; \ 177 MXY(m)=MXZ(m)=(VP_PAR)0.0; \ 208 outx = (MXX(m)*((VP_PAR)inx)+MXY(m)*((VP_PAR)iny)+MXW(m))/vpTmpWarpPnt___; \ 214 outx = (MXX(m)*((VP_PAR)inx)+MXY(m)*((VP_PAR)iny)+MXZ(m)*((VP_PAR)inz)+MXW(m))/vpTmpWarpPnt___; \ 221 #define VP_PROJX_3D(m,x,y,z,f,w) ((MXX(m)*(x)+MXY(m)*(y)+MXZ(m)*(z)+MXW(m))/(w)) 239 MXX(m)/=MWW(m); MXY(m)/=MWW(m); MXZ(m)/=MWW(m); MXW(m)/= MWW(m); \ 248 MXX(b),MXY(b),MXZ(b),MXW(b), \ 260 (MXX(m)*((VP_PAR)x)+MXY(m)*((VP_PAR)y)+MXW(m)*((VP_PAR)f))/((VP_PAR)w))
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D | dbstabsmooth.cpp | 71 …MXY(f_motLF) = (VP_PAR) (f_smoothFactor*(double) MXY(f_motLF) + (1.0-f_smoothFactor)* (double) MXY… in smoothMotion() 200 …MXY(f_motLF) = (VP_PAR) (smooth_factor*(double) MXY(f_motLF) + (1.0-smooth_factor)* (double) MXY(*… in smoothMotion() 249 … MXY(*motLF) = (VP_PAR) (factor*(double) MXY(*motLF) + (1.0-factor)* (double) MXY(*inmot)); in smoothMotion1()
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D | vp_motionmodel.c | 253 mxx = MXX(*InB)*MXX(*InA)+MXY(*InB)*MYX(*InA)+MXZ(*InB)*MZX(*InA)+MXW(*InB)*MWX(*InA); in vp_cascade_motion() 254 mxy = MXX(*InB)*MXY(*InA)+MXY(*InB)*MYY(*InA)+MXZ(*InB)*MZY(*InA)+MXW(*InB)*MWY(*InA); in vp_cascade_motion() 255 mxz = MXX(*InB)*MXZ(*InA)+MXY(*InB)*MYZ(*InA)+MXZ(*InB)*MZZ(*InA)+MXW(*InB)*MWZ(*InA); in vp_cascade_motion() 256 mxw = MXX(*InB)*MXW(*InA)+MXY(*InB)*MYW(*InA)+MXZ(*InB)*MZW(*InA)+MXW(*InB)*MWW(*InA); in vp_cascade_motion() 258 myy = MYX(*InB)*MXY(*InA)+MYY(*InB)*MYY(*InA)+MYZ(*InB)*MZY(*InA)+MYW(*InB)*MWY(*InA); in vp_cascade_motion() 262 mzy = MZX(*InB)*MXY(*InA)+MZY(*InB)*MYY(*InA)+MZZ(*InB)*MZY(*InA)+MZW(*InB)*MWY(*InA); in vp_cascade_motion() 266 mwy = MWX(*InB)*MXY(*InA)+MWY(*InB)*MYY(*InA)+MWZ(*InB)*MZY(*InA)+MWW(*InB)*MWY(*InA); in vp_cascade_motion() 270 MXX(*Out)=mxx; MXY(*Out)=mxy; MXZ(*Out)=mxz; MXW(*Out)=mxw; in vp_cascade_motion()
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D | dbreg.cpp | 694 MXY(inmot) = H[1]; in SmoothMotion() 731 H[1] = MXY(outmot); in SmoothMotion()
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