Searched refs:M_PI_F (Results 1 – 5 of 5) sorted by relevance
39 const float ProximityInfoParams::CORNER_ANGLE_THRESHOLD_FOR_POINT_SCORE = M_PI_F * 2.0f / 3.0f;40 const float ProximityInfoParams::CORNER_SUM_ANGLE_THRESHOLD = M_PI_F / 4.0f;62 const float ProximityInfoParams::DEEP_CORNER_ANGLE_THRESHOLD = M_PI_F * 60.0f / 180.0f;64 const float ProximityInfoParams::CORNER_ANGLE_THRESHOLD = M_PI_F * 30.0f / 180.0f;65 const float ProximityInfoParams::STRAIGHT_ANGLE_THRESHOLD = M_PI_F * 15.0f / 180.0f;
43 if (diff > M_PI_F) { in getAngleDiff()44 const float normalizedDiff = 2.0f * M_PI_F - diff; in getAngleDiff()
680 skipProbability *= (M_PI_F - currentAngle) / M_PI_F * ProximityInfoParams::ANGLE_WEIGHT in updateAlignPointProbabilities()704 const float speedMultipliedByAngleRate = std::min(speedRate * currentAngle / M_PI_F in updateAlignPointProbabilities()
31 mPreComputedNonExpPart(1.0f / sqrtf(2.0f * M_PI_F in NormalDistribution()
293 #define M_PI_F 3.14159265f macro