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Searched refs:STATE_FOCUSING (Results 1 – 4 of 4) sorted by relevance

/packages/apps/LegacyCamera/src/com/android/camera/
DFocusManager.java52 private static final int STATE_FOCUSING = 1; // Focus is in progress. field in FocusManager
163 if (mState == STATE_FOCUSING || mState == STATE_SUCCESS in onShutterUp()
185 } else if (mState == STATE_FOCUSING) { in doSnap()
216 } else if (mState == STATE_FOCUSING) { in onAutoFocus()
248 if ((mFocusArea != null) && (mState == STATE_FOCUSING || in onTouch()
321 mState = STATE_FOCUSING; in autoFocus()
417 } else if (mState == STATE_FOCUSING || mState == STATE_FOCUSING_SNAP_ON_FINISH) { in updateFocusUI()
/packages/apps/Camera/src/com/android/camera/
DFocusOverlayManager.java68 private static final int STATE_FOCUSING = 1; // Focus is in progress. field in FocusOverlayManager
223 if (mState == STATE_FOCUSING || mState == STATE_SUCCESS in onShutterUp()
242 } else if (mState == STATE_FOCUSING) { in doSnap()
268 } else if (mState == STATE_FOCUSING) { in onAutoFocus()
344 if ((mFocusArea != null) && (mState == STATE_FOCUSING || in onSingleTapUp()
402 mState = STATE_FOCUSING; in autoFocus()
490 } else if (mState == STATE_FOCUSING || mState == STATE_FOCUSING_SNAP_ON_FINISH) { in updateFocusUI()
/packages/apps/Camera2/src/com/android/camera/
DFocusOverlayManager.java80 private static final int STATE_FOCUSING = 1; // Focus is in progress. field in FocusOverlayManager
262 if (mState == STATE_FOCUSING || mState == STATE_SUCCESS in onShutterUp()
284 } else if (mState == STATE_FOCUSING) { in focusAndCapture()
304 } else if (mState == STATE_FOCUSING) { in onAutoFocus()
398 if ((mFocusArea != null) && (mState == STATE_FOCUSING || in onSingleTapUp()
479 autoFocus(STATE_FOCUSING); in autoFocus()
580 } else if (mState == STATE_FOCUSING) { in updateFocusUI()
/packages/apps/Camera/src/com/android/camera/ui/
DPieRenderer.java56 private static final int STATE_FOCUSING = 1; field in PieRenderer
694 mState = STATE_FOCUSING; in showStart()
699 if (mState == STATE_FOCUSING) { in showSuccess()
709 if (mState == STATE_FOCUSING) { in showFail()