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Searched refs:SetInputTextureType (Results 1 – 6 of 6) sorted by relevance

/packages/apps/LegacyCamera/jni/
Dmosaic_renderer_jni.cpp577 gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM); in Java_com_android_camera_panorama_MosaicRenderer_reset()
584 gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM); in Java_com_android_camera_panorama_MosaicRenderer_reset()
589 gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_panorama_MosaicRenderer_reset()
594 gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_panorama_MosaicRenderer_reset()
602 gWarper1.SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_panorama_MosaicRenderer_reset()
612 gWarper2.SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_panorama_MosaicRenderer_reset()
622 gPreview.SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_panorama_MosaicRenderer_reset()
/packages/apps/Camera/jni/
Dmosaic_renderer_jni.cpp613 gSurfTexRenderer[LR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM); in Java_com_android_camera_MosaicRenderer_reset()
619 gSurfTexRenderer[HR].SetInputTextureType(GL_TEXTURE_EXTERNAL_OES_ENUM); in Java_com_android_camera_MosaicRenderer_reset()
623 gYVURenderer[LR].SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_MosaicRenderer_reset()
627 gYVURenderer[HR].SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_MosaicRenderer_reset()
637 gWarper1.SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_MosaicRenderer_reset()
649 gWarper2.SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_MosaicRenderer_reset()
659 gPreview.SetInputTextureType(GL_TEXTURE_2D); in Java_com_android_camera_MosaicRenderer_reset()
/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic_renderer/
DRenderer.h28 void SetInputTextureType(GLenum textureType);
DRenderer.cpp217 void Renderer::SetInputTextureType(GLenum textureType) in SetInputTextureType() function in Renderer
/packages/apps/Camera/jni/feature_mos/src/mosaic_renderer/
DRenderer.h28 void SetInputTextureType(GLenum textureType);
DRenderer.cpp217 void Renderer::SetInputTextureType(GLenum textureType) in SetInputTextureType() function in Renderer